Error when building a new project
by kyle buffaloe · in Torque 3D Beginner · 12/23/2012 (4:08 pm) · 6 replies
Hello, I am quite new to torque3D and have almost everything setup. when I try to build my games in VS 2010 I get the error:
:userskyledocumentsgithubtorque3denginesourcesfxxaudiosfxxaudiobuffer.h(26): fatal error C1083: Cannot open include file: 'xaudio2.h': No such file or directory
I can tell this is due to DX but I don't know how to re-install because the current DX installer tells me I have the current version.
any suggestions?
:userskyledocumentsgithubtorque3denginesourcesfxxaudiosfxxaudiobuffer.h(26): fatal error C1083: Cannot open include file: 'xaudio2.h': No such file or directory
I can tell this is due to DX but I don't know how to re-install because the current DX installer tells me I have the current version.
any suggestions?
#2
4>c:\users\kyle\documents\github\torque3d\my projects\tagame2\web\source\activex\stdafx.h(41): fatal error C1083: Cannot open include file: 'atlbase.h': No such file or directory
3>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
2> Creating library ../../../game/NP TAgame2 Plugin_DEBUG.lib and object ../../../game/NP TAgame2 Plugin_DEBUG.exp
2>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
12/23/2012 (7:03 pm)
Ok so I did did alot of trial and error, and eventually installed it, but now I get these errors4>c:\users\kyle\documents\github\torque3d\my projects\tagame2\web\source\activex\stdafx.h(41): fatal error C1083: Cannot open include file: 'atlbase.h': No such file or directory
3>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
2> Creating library ../../../game/NP TAgame2 Plugin_DEBUG.lib and object ../../../game/NP TAgame2 Plugin_DEBUG.exp
2>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
#3
12/23/2012 (8:09 pm)
by the way this is a very recent install of windows
#4
It's an Internet Explorer project for Web deployment.
The file "atlbase.h" doesn't exist but is referenced in the stdafx header file.
As an alternative to compiling the source code, you can download the engine as a compiled file.
mit.garagegames.com/Torque3D-2.0.zip
12/23/2012 (8:38 pm)
You'll need to remove the "IE" part of the solution from the build.It's an Internet Explorer project for Web deployment.
The file "atlbase.h" doesn't exist but is referenced in the stdafx header file.
As an alternative to compiling the source code, you can download the engine as a compiled file.
mit.garagegames.com/Torque3D-2.0.zip
#5
the new problem that something is misplaced or corrupt
1>------ Build started: Project: TAmmo DLL, Configuration: Debug Win32 ------
1> Creating library ../../../game/TAmmo_DEBUG.lib and object ../../../game/TAmmo_DEBUG.exp
1>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
2>------ Build started: Project: TAmmo, Configuration: Debug Win32 ------
2>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
========== Build: 0 succeeded, 2 failed, 14 up-to-date, 0 skipped ==========
12/23/2012 (9:09 pm)
ok well I fixed that problem by doing the first part, the latter did not work but that problem is solved.the new problem that something is misplaced or corrupt
1>------ Build started: Project: TAmmo DLL, Configuration: Debug Win32 ------
1> Creating library ../../../game/TAmmo_DEBUG.lib and object ../../../game/TAmmo_DEBUG.exp
1>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
2>------ Build started: Project: TAmmo, Configuration: Debug Win32 ------
2>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
========== Build: 0 succeeded, 2 failed, 14 up-to-date, 0 skipped ==========
#6
www.microsoft.com/en-us/download/details.aspx?id=23691
12/24/2012 (2:18 am)
I had that problem, installing Visual Studio 2010 service pack 1 fixed it.www.microsoft.com/en-us/download/details.aspx?id=23691
Torque Owner Richard Ranft
Roostertail Games
The June 2010 release of the DXSDK 9.0c:
http://www.microsoft.com/en-us/download/details.aspx?id=6812
This SDK is now rolled in with the Platform SDK as far as I know, so in theory installing the latest version of that should work, too.