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What tools is better to animate characters

by EliasMasche · in Torque 3D Beginner · 12/22/2012 (12:01 pm) · 3 replies

Hi to all.
I am begginner with Torque 3D and my questions what tools is better to create animations and rigging, and how export to Torque 3D
I am using 3DS Max 2011 and Motion Builder 2011, I create my models in 3DS Max, and the animations and rigging in Motion Builder so i create little animations in 3ds max. so how can export to Torque this animations and assign to my characters so where can find tutorials because in the Official Documentation no show how.
And another questions to avoid all this is there anyway to create a system of ragdoll in Nvidia PhysX and how implement Nvidia PhysX to Torque 3D to create my own system of Ragdolls and create more objets destructible.

Thanks
Eliasmasche

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#1
12/22/2012 (2:03 pm)

  • What tools is better to animate characters?
  • You already use Autodesk Motion Builder.
  • so how can export to Torque this animations and assign to my characters?
  • opencollada.org/download.html
  • so where can find tutorials?
  • media.use.com/images/s_1/6d2a3442b2b9f6f40886.jpg

    Enter your search query there in the URL bar.
    Or use this URL and click the "Beginners Tutorials" big purple button.
    www.garagegames.com/products/torque-3d
  • is there anyway to create a system of ragdoll in Nvidia PhysX?
  • You can use this URL to get you started. Click the "Ragdoll" link when you get there.
    www.nvidia.com/object/physx_tips.html
  • how implement Nvidia PhysX to Torque 3D to create my own system of Ragdolls?
  • Nvidia PhysX is already built in to T3D.
  • create more objets destructible?
  • You can search the community for information to make and code Destructible objects. Look over to the Top / Right of the screen and find the Search Bar. In the search bar it reads "Search Site". CLick that box and type your search query.
#2
12/23/2012 (4:08 am)
Probably the easiest way is to import the example files that come with Torque in 3D Max. See how they are animated and then animate and export your own character in exactly the same way.

If you look in project/game/art/shapes/actors there are various files in .dae format. You can use these as a guide. The soldier one is probably the best. There is a "Stock Animation Source" folder which might be useful but I'm not sure how up to date it is.

The soldier art pack has the source files in 3D Max format which is even better. It's $20.
www.garagegames.com/products/soldierartpack
#3
12/23/2012 (9:54 am)
thx for the reply BigDaz.
I continue using 3D Max but, but i cant buy anything because i dont any access to use paypal or credit card in the store for that i asking tutorials or something to show how import or create a ragdoll system in PhysX or Apex.