Just seeing if any coders would like to help with a small tactical sim.
by Grey9999 · in Jobs · 12/01/2012 (10:32 am) · 1 replies
Looking for one coder good with torquescript and probably C++ as well.
I was hoping to do this project all by myself, this is only hobby for me not a
line of work but it would be much easier to actually get something accomplished if I
had some help.
I am realistic when it comes to my design goals, I wouldn't be asking
for any miracles when it comes to coding. Anyway I'm working on a small scale
tactical shooter. The original ghost recon got a lot of things right when it came to this, unfortunately
no other game has since, so that is my inspiration.
I'm not planning on breaking any new ground graphically. I'm trying to make things low detail
but still well modeled,textured and animated. The innovation would come from modest design and gameplay features, and attention to detail when it came to certain aspects of realism. When it comes to the subject matter of this game I have first hand knowledge, and would be able to use it to create a much more authentic sim than any shooter out there. Even the multi-million dollar budget games out there that claim to have input from "tier one operators" are anything but authentic.
The game will have a limited scale so it can actually be finished. If a feature can't be implemented well, then it won't be implemented at all. I'd rather have no vehicles than poorly implemented or unrealistic vehicles. I'd rather have a 4 man team of useful and manageable ai teammates that can do simple tasks very well than have multiple platoons of guys like the Arma games who can't do anything right. I'd rather have a handful of weapons that behave very realistically than a shitload of crappy weapons. You get the idea.
Anyway let me know if this sounds like something you'd like to be involved with and, I'll give you a more detailed outline. No pay, but no deadlines either.
I was hoping to do this project all by myself, this is only hobby for me not a
line of work but it would be much easier to actually get something accomplished if I
had some help.
I am realistic when it comes to my design goals, I wouldn't be asking
for any miracles when it comes to coding. Anyway I'm working on a small scale
tactical shooter. The original ghost recon got a lot of things right when it came to this, unfortunately
no other game has since, so that is my inspiration.
I'm not planning on breaking any new ground graphically. I'm trying to make things low detail
but still well modeled,textured and animated. The innovation would come from modest design and gameplay features, and attention to detail when it came to certain aspects of realism. When it comes to the subject matter of this game I have first hand knowledge, and would be able to use it to create a much more authentic sim than any shooter out there. Even the multi-million dollar budget games out there that claim to have input from "tier one operators" are anything but authentic.
The game will have a limited scale so it can actually be finished. If a feature can't be implemented well, then it won't be implemented at all. I'd rather have no vehicles than poorly implemented or unrealistic vehicles. I'd rather have a 4 man team of useful and manageable ai teammates that can do simple tasks very well than have multiple platoons of guys like the Arma games who can't do anything right. I'd rather have a handful of weapons that behave very realistically than a shitload of crappy weapons. You get the idea.
Anyway let me know if this sounds like something you'd like to be involved with and, I'll give you a more detailed outline. No pay, but no deadlines either.
About the author
Ahsan Muzaheed
Default Studio Name
that is very much possible with t3d.
send me a mail.