Weapon mounting differently in game than in shape viewer
by Grey9999 · in Torque 3D Beginner · 11/27/2012 (1:14 am) · 2 replies
I have a weapon that mounts slightly canted in game but mounts correctly in the shape viewer on my player model. What gives?
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#2
I fixed it, it was either the origin of the mountpoint bone or the bounds mesh, fixed both in blender before exporting and it mounts correctly now.
11/29/2012 (10:06 pm)
Thanks for the reply ron.I fixed it, it was either the origin of the mountpoint bone or the bounds mesh, fixed both in blender before exporting and it mounts correctly now.
Associate Ron Kapaun
3tdstudios.com
A comparison image from shape builder and in game would help clarify what is happening. Need more info. Shot in the dark though, in shape editor are you running the ambient animation? I am thinking it may be mounted in frame 1 just fine, but it cants in frame 2....if you follow my meaning.
Ron