Game Development Community

Advanced physics possible?

by Andy Gilbert · in Torque 3D Professional · 11/12/2012 (1:59 am) · 2 replies

Hi, im trying to gather information regarding more advanced physics in regards to flight.

From what ive seen so far there is a flyingVehicle datablock that you add to your game, does this use actual physics and how customisable is it, so fr all i can find is "jet fighter" style examples, is this what its aimed at?

If i wanted to manually add forces in certain directions or at certain positions on a model, is this possible?

Also, can the wind emitter effect the flyingVehicle, or can be made to?

Thanks
Andy

#1
11/12/2012 (6:15 am)
I haven't used the flyingVehicle but I doubt it's very advanced, maybe Drive:AVK would be the way to go for you :)
#2
11/12/2012 (4:20 pm)
"If i wanted to manually add forces in certain directions or at certain positions on a model, is this possible?"

andy,
i was working on that part.
can u send me a mail.
see in my profile.