Game Development Community

Lightmaps + Advanced Lighting

by Dashiva · in Torque 3D Professional · 11/04/2012 (12:53 am) · 1 replies

One thing I can't figure out is how to use lightmaps, be they generated by Purelight or something else, with advanced lighting. My goal would be to fake global illumination. Can someone tell me how (and if) lightmaps work with advanced lighting, or provide a link to a tutorial? There's nothing in the docs about this.

#1
11/04/2012 (1:31 pm)
Use the "tonemap" slot in textures.

Here's some info on tonemaps and lighting.
www.garagegames.com/community/blogs/view/20207

If you want to fake illumination you could consider using "emissive" on the material - that way it won't be affected by lighting.