Torque3D (client-side) on Linux discussion
by Fyodor -bank- Osokin · in Torque 3D Professional · 10/20/2012 (4:28 pm) · 22 replies
This discussion is coming from GitHub's Required changes to the Torque3D to make it Linux-compatible thread.
First of all, this is about discussion on how to get Torque3D running with all functionality.
If you are not aware, the current version of Torque3D MIT (when taken from the development branch) is already Linux-friendly about running dedicated server for your game/project. See the original thread (link at top of this message) for details/changes.
Second, we are just talking about what should be done so you can run your game on Linux, so don't ask questions like "when it will be done" or "I want *such* feature", etc. Thanks :)
First of all, this is about discussion on how to get Torque3D running with all functionality.
If you are not aware, the current version of Torque3D MIT (when taken from the development branch) is already Linux-friendly about running dedicated server for your game/project. See the original thread (link at top of this message) for details/changes.
Second, we are just talking about what should be done so you can run your game on Linux, so don't ask questions like "when it will be done" or "I want *such* feature", etc. Thanks :)
About the author
Game developer.
#22
http://www.phoronix.com/scan.php?page=news_item&px=MTMyODU
Look forward to that...
03/15/2013 (8:09 am)
Congratulations to Dusan:http://www.phoronix.com/scan.php?page=news_item&px=MTMyODU
Look forward to that...
Christopher Williams