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What would be involved in going back to TGE style fixed weapon (non-animated)?

by Kenneth Eves · in Torque 3D Beginner · 10/01/2012 (11:56 pm) · 4 replies

I'm looking at setting up multiple races /species as playable characters.

Rather than try to build or adapt all those to their own animated weapons (first person view), I'm thinking I'd like to go back to the old standard of placing the weapon in view and locking it there without animation.

Any thoughts on what would be involved to do this?

I never had to mess with this before, so it's all new to me.

#1
10/02/2012 (8:01 am)
Simple. Don't animate and don't worry about separation of first/third person perspective specific weapons.

You could even take the stock weapons and with some minor adjustments to the state machine in the shapeimage force them to behave in such a manner.
#2
10/02/2012 (11:02 am)
I found my way into the state machines. Because they are weapon specific, I can tweak each individually. Looks like a plan. Thanks!
#3
10/02/2012 (11:50 am)
@Kenneth,
Can you blog on this? It would be interesting to see how you changed that. It could be a good tutorial.
#4
10/02/2012 (12:14 pm)
Be glad to. Once I get it working :-)