Looking for Team Members For WW2 Fps (Unpaid)
by Dashiva · in Jobs · 09/26/2012 (4:35 pm) · 5 replies
Hi,
We are (currently) one artist and two programmers looking to make our first game in Torque. The objective is to make a multiplayer WW2 fps that follows after games like Return to Castle Wolfenstein and Enemy Territory.
We're at the getting ready to prototype stage. The game design document and some of the concept art is done. Really, we're looking for people who are interested in learning the Torque engine or learning to make games in general, especially now that it's open source.
If you're interested, you can drop me a line at my username @ gmail.com or on the forums. This is an unpaid project, and we'll have to go on the royalty/kickstarter plan if we get the prototype out of the door.
I'm mostly looking for character artists, riggers and animators but anyone who's reasonably skilled in any of the game making disciplines is welcome.
Thanks,
Matt
We are (currently) one artist and two programmers looking to make our first game in Torque. The objective is to make a multiplayer WW2 fps that follows after games like Return to Castle Wolfenstein and Enemy Territory.
We're at the getting ready to prototype stage. The game design document and some of the concept art is done. Really, we're looking for people who are interested in learning the Torque engine or learning to make games in general, especially now that it's open source.
If you're interested, you can drop me a line at my username @ gmail.com or on the forums. This is an unpaid project, and we'll have to go on the royalty/kickstarter plan if we get the prototype out of the door.
I'm mostly looking for character artists, riggers and animators but anyone who's reasonably skilled in any of the game making disciplines is welcome.
Thanks,
Matt
#2
I read a lot of these posts and they're always like "we'd like to recreate the World of Warcraft experience, but like Call of Duty" or something ridiculous.
09/27/2012 (7:44 am)
Hey, thanks. I'm hoping it will help us to have that focus. We don't know exactly how we're going to accomplish certain things, but at least we know exactly *what* we want to accomplish. I read a lot of these posts and they're always like "we'd like to recreate the World of Warcraft experience, but like Call of Duty" or something ridiculous.
#3
09/27/2012 (11:49 am)
Hey, Call of Warcraft would be so awesome!!! :D
#4
I would be interested. I would like to talk some things over with you. :)
Mainly art style and the like. I am coming from developing my own game with torque3D. I am very interested in helping out.
Let me know if you are interested :)
Here is my contact info -
Skype: Ben_Stanley385
Email: Ben_Stan@SqueakInteracitve.com
Edit: I am skilled in 3DS max and Blender 3D.
Edit 2: Email Sent
09/27/2012 (1:32 pm)
Hey, DashivaI would be interested. I would like to talk some things over with you. :)
Mainly art style and the like. I am coming from developing my own game with torque3D. I am very interested in helping out.
Let me know if you are interested :)
Here is my contact info -
Skype: Ben_Stanley385
Email: Ben_Stan@SqueakInteracitve.com
Edit: I am skilled in 3DS max and Blender 3D.
Edit 2: Email Sent
#5
I am a composer with 4 years of experience and sound designer with 2 years of experience.
Here is my website with my portfolio:
http://miguelbatalha.weebly.com/
All the best
- Miguel Batalha
12/20/2012 (6:44 pm)
Hi,I am a composer with 4 years of experience and sound designer with 2 years of experience.
Here is my website with my portfolio:
http://miguelbatalha.weebly.com/
All the best
- Miguel Batalha
Torque Owner Dan Webb
PsyCandy Games