How to enable bullet physics?
by Randy Brown · in Torque 3D Beginner · 09/26/2012 (10:24 am) · 2 replies
I have searched the forums and couldn't find an answer. How do I set up torque so that bullet is used for physics? I see that the necessary bullet libs are included but it seems to use physx as its default implementation.
Associate Michael Hall
Distracted...
If you're building from one of the standard (non-physics) Templates you'll need to do that plus add in some script. Check out this thread.