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How to enable bullet physics?

by Randy Brown · in Torque 3D Beginner · 09/26/2012 (10:24 am) · 2 replies

I have searched the forums and couldn't find an answer. How do I set up torque so that bullet is used for physics? I see that the necessary bullet libs are included but it seems to use physx as its default implementation.

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  • #1
    09/26/2012 (11:20 am)
    If you're building from one of the PhysX Templates: go to the project's buildFiles/config directory. Open up the project.conf file, find the includeModule("physx") and change it to bullet.

    If you're building from one of the standard (non-physics) Templates you'll need to do that plus add in some script. Check out this thread.
    #2
    09/26/2012 (11:35 am)
    Thank you for the quick rsponse.