centOS
by Christopher Wesley Joyner · in General Discussion · 09/15/2012 (12:35 pm) · 8 replies
Will I beable to setup Torqe3D to run as a server on CentOS? I want to create an MMO
#2
someone was able to run t3d 1.1 in linux using wine(www.winehq.org).
but that is not enough to develop games.
09/15/2012 (10:22 pm)
u can run t3d in linux as dedicated server.not as developer kit.someone was able to run t3d 1.1 in linux using wine(www.winehq.org).
but that is not enough to develop games.
#3
BTW, there is talk that being cross platform (Linux included) may end up being the future directions of T3D officially. This will perhaps make it able to run on Android. Although issues such as x86 assembler currently in the engine would have to be addressed.
09/15/2012 (11:21 pm)
Quote:CentOS is an Enterprise-class Linux DistributionIf you can get T3D to compile as a server only for Linux you should be able to get it to compile for CentOS. You will not at this time (09/16/2012) be able to compile T3D to run as a client in Linux.
BTW, there is talk that being cross platform (Linux included) may end up being the future directions of T3D officially. This will perhaps make it able to run on Android. Although issues such as x86 assembler currently in the engine would have to be addressed.
#4
How hard is it to get the mac operating system to run on my Dell PowerEdge?
09/16/2012 (2:12 pm)
oh good, so I can create an MMO using Torque. I'll finish making the game world then. How hard is it to get the mac operating system to run on my Dell PowerEdge?
#5
Just open sourcing T3D doesn't magically make it run in more operating systems. The latest official version still only runs well on Windows. You can compile one internal version they have on OS X, but it doesn't really run (at least not correctly), and Linux support still requires a community patch, which will probably need some fixing up to work with the MIT release.
Virtualisation is fine for Linux if you need to port something, but it's best to have actual experience developing for the platform. Absolute minimum requirements for dedicated server: Run on RedHat derivates and Debian derivatives. Nice to have: Zero dependency on X libraries and everything else normally reserved for client mode. Minimum for client: Run on Ubuntu, Mint.
CentOS a new twist? Nuh-uh. It's just another distro, and didn't pop up in the last year. This distro contains all the free portions of official RedHat under a different name (the name can't be used). It's basically RHEL without paid support from RedHat. I find Ubuntu server better for maintenance (especially virtualised; the host is typically CentOS because of management tools requiring it).
Also: His name is Linus Torvalds.
tl;dr: T3D needs a little work and patching to run on any Linux variant as a dedicated server.
09/16/2012 (11:41 pm)
Forget about that. Buy a Mac. You want to juggle keeping a hackintosh running *and* learning to code for a new operating system *and* port T3D to it? You'll be in physical pain from all the work.Just open sourcing T3D doesn't magically make it run in more operating systems. The latest official version still only runs well on Windows. You can compile one internal version they have on OS X, but it doesn't really run (at least not correctly), and Linux support still requires a community patch, which will probably need some fixing up to work with the MIT release.
Virtualisation is fine for Linux if you need to port something, but it's best to have actual experience developing for the platform. Absolute minimum requirements for dedicated server: Run on RedHat derivates and Debian derivatives. Nice to have: Zero dependency on X libraries and everything else normally reserved for client mode. Minimum for client: Run on Ubuntu, Mint.
CentOS a new twist? Nuh-uh. It's just another distro, and didn't pop up in the last year. This distro contains all the free portions of official RedHat under a different name (the name can't be used). It's basically RHEL without paid support from RedHat. I find Ubuntu server better for maintenance (especially virtualised; the host is typically CentOS because of management tools requiring it).
Also: His name is Linus Torvalds.
tl;dr: T3D needs a little work and patching to run on any Linux variant as a dedicated server.
#6
Considering a purchase of Mac OS X to install on a Windows PC could end disastrous if you don't carefully read the license agreement with the software.
I agree with Ronny,.. just buy a Mac and save yourself the problems associated with a port of OS X to a windows PC.
Just building MMO code on top of the Torque Engine will be a monumental task for any team, might as well make that long road as smooth as possible for your team.
09/17/2012 (9:22 am)
The bit about Linus was just additional information as a side note. It isn't necessary to know about it.Considering a purchase of Mac OS X to install on a Windows PC could end disastrous if you don't carefully read the license agreement with the software.
I agree with Ronny,.. just buy a Mac and save yourself the problems associated with a port of OS X to a windows PC.
Just building MMO code on top of the Torque Engine will be a monumental task for any team, might as well make that long road as smooth as possible for your team.
#7
09/17/2012 (2:30 pm)
I would just go with a windows server if I knew I could trust the security. That is my reason for choosing a linux OS.
#8
09/17/2012 (7:13 pm)
You might look at some of the posts in the forums. I remember someone saying that switching to a different scripting languages made building an MMO more realistic. There is also discussion of the server hierarchy to support it for a large number of clients. It was NOT trivial. Much more than just being able to run T3D as a server on Linux.
Torque 3D Owner Scott Warren
Windows, Apples OS X (current version Snow Leopard), and Linux.
While each mainstream Operating System can run on the standard Intel or AMD based CPU chips, each OS has their own abilities and short-comings.
Generally speaking, Applications cannot be run outside of the dependent OS ( Windows, OSX, Linux ).
centOS is a new twist on the old Linux variety of "Open Source" Operating System.
Currently, Torque Engines are built to work on 2 of the 3 major OS's:
Windows and Mac OS X.
While Linux is a fine Operating System ( superior in my opinion ).. Torque will not currently work in a Linux OS environment without adding the additional code necessary to make it compatible.
There are alternative methods to get applications to work on the various platforms, such as using a Virtual OS solution. I'll leave that for you to discover.
History Note:
Linus Torvald introduced his variety of the Unix OS ( named it Linux ) system back in 1991
and released his Code as Open Source with the GPL license,
further elaborated by a number of developers throughout the world Linux is a freely available multitasking and multi-user operating system.
with the GPL license the system can be distributed, used and expanded free of charge. In this way, developers have access to all the source codes, thus being able to integrate new functions or to find and eliminate programming bugs quickly. Thereby drivers for new adapters (SCSI controller, graphics cards, etc.) can be integrated very rapidly.
Perhaps more than you wanted to know, I felt compelled to explain it all.