FxLight in HEAD, really fxLightDB, correct ?
by Nicolas Quijano · in Torque Game Engine · 10/02/2003 (10:26 am) · 2 replies
Just a small gripe about fxLightDB having been renamed to fxLight in HEAD : I didn't look closely when merging and that ended up fuxoring my existing fxLight setup, as I merged HEAD's fxLight (really a slightly modified fxLightDB from what I can tell) into my stock fxLight.
No biggie :)
Lesson : never take anything for granted during a merge.
[edited most of it out, as a tad irrelevant]
No biggie :)
Lesson : never take anything for granted during a merge.
[edited most of it out, as a tad irrelevant]
About the author
Veteran and even a casualty of the mainstream game industry, as well as one of the early adopters of GG's tech : did the first builds of Orbz for MacOS X. A (great) Old One? And like one of 'em Cthonic thingies, from a great slumber or depths, I rise...
#2
Let's say I simply forgot to copy my testing folder before doing the merge, ooops 8p
Hmmm, and it looks like another big udpate to HEAD just happened...
And while I don't have the problems of plenty of levels using fxLight yet, I'm still considering whether to use the db version or not... Guess I'll leave both in, and see what the artist prefers in the long run :)
10/03/2003 (8:49 am)
Hey, Gilles, I make backups, a lot of them...Let's say I simply forgot to copy my testing folder before doing the merge, ooops 8p
Hmmm, and it looks like another big udpate to HEAD just happened...
And while I don't have the problems of plenty of levels using fxLight yet, I'm still considering whether to use the db version or not... Guess I'll leave both in, and see what the artist prefers in the long run :)
Torque Owner Gilles Jr Lafrance
I've read somewhere that we have to make backups. Wait ! Isn't it in some of the FX ressources ? :)
Personnaly, I have go back to the old fxlight and fxlightdb. It was to much work to port all my level's lights to the new fxlight (fxlightdb) and I prefer to edit the lights directly in the editor then in datablocks.