Game Development Community

T3D Broken in Mountain Lion

by Glenn S · in Torque 3D Beginner · 08/03/2012 (8:34 pm) · 3 replies

Hey all, I'm posting this in the public boards because *apparently* I don't have access to the private ones. Anyway, I recently upgraded to Mac OS X Mountain Lion, and T3D refuses to compile. I managed to hack out a few errors, but the one that seems to get me is from MacCarbFont.cpp. I researched a bit and found that Apple totally crippled the Carbon API, which T3D heavily relies on. I'm curious as to know if there's any replacement for MacCarbFont.cpp, using cocoa APIs. Has it been updated, or will I have to code my own replacement?

Thanks,

Glenn

Edit: Error is on line #91:
atsuFontID = FMGetFontFromATSFontRef( atsFontRef);
The error is:
'FMGetFontFromATSFontRef' was not declared in this scope

#1
08/04/2012 (1:41 am)
T3D is broken on Mac in general. You'd know if you read the private forums ;)

Your account has no T3D attached to it. Do you have a studio license? If so you can fix that yourself. If you don't have any products listed on that account, you probably logged in with the wrong account.
#2
08/04/2012 (1:47 am)
Indeed so. I have lost the original account which I bought T3D on, but still have a copy of it on my computer. Is there any way to "confirm" ownership or otherwise gain access to the private forums?
#3
08/04/2012 (8:17 am)
Support links under the Support section at the top. For support :)