ButtonOver and ButtonClick sounds not working
by Orion the Hunter · in Torque Game Builder · 07/19/2012 (2:41 pm) · 0 replies
EDIT: I completely redid my thread because I believe the problem wasn't well stated.
Hello,
I seem to be having problems with my buttonClick variable.
I added this to “AudioData.cs”
And in “Profiles.cs”
I defined the SoundButtonOver and SoundButtonDown variables in GuiDefualtProfile as
But when I launch the game and try to put my cursor or click a button I hear no sound. Just silence (well, all except for the music of course).
The error from the console is:
But I do know that the files are valid, because if I write
Does anyone know why I’m getting this problem?
Thanks a lot!
Hello,
I seem to be having problems with my buttonClick variable.
I added this to “AudioData.cs”
datablock AudioProfile( ClickButton )
{
filename = "./data/sfx/buttonClick.wav";
description = "SoundOnce";
preload = true;
};
datablock AudioProfile( HoverButton )
{
filename = "./data/sfx/buttonOver.wav";
description = "SoundOnce";
preload = true;
};And in “Profiles.cs”
I defined the SoundButtonOver and SoundButtonDown variables in GuiDefualtProfile as
soundButtonDown = "ClickButton"; soundButtonOver = "HoverButton";
But when I launch the game and try to put my cursor or click a button I hear no sound. Just silence (well, all except for the music of course).
The error from the console is:
Quote:Object 'ClickButton' is not a member of the 'AudioProfile' data block class
Object 'HoverButton' is not a member of the 'AudioProfile' data block class
But I do know that the files are valid, because if I write
Quote:==>playmusic( clickbutton );in the console, I hear the sounds.
==>playmusic( hoverbutton );
Does anyone know why I’m getting this problem?
Thanks a lot!