How to Disable F11 and F10 keys?
by Jorge Luis Gandulfo · in Torque Game Engine · 09/30/2003 (11:43 pm) · 4 replies
Yeah im trying to break appart some client demo software.
How can i get rid of the F11 an F10 keys setting, and maybe use them for something better instead?
How can i get rid of the F11 an F10 keys setting, and maybe use them for something better instead?
#2
I searched arround and there is no link to F11 anywhere.
So i figured F11 is call the editor from somewhere in the engine, in fact its, but still i couldn't figured out how to disable that call.
Thanx for your help bro!
10/01/2003 (12:20 am)
Well what i could observe is even after deleting the whole Editor directory, pressing the F11 key will give me an empty screen only with some background.I searched arround and there is no link to F11 anywhere.
So i figured F11 is call the editor from somewhere in the engine, in fact its, but still i couldn't figured out how to disable that call.
Thanx for your help bro!
#3
10/01/2003 (6:25 am)
Grep the entire demo directory. It's probably got some dangling references somewhere to the editor and f10/f11
#4
and it works for me. But I have a rather old Head version, so it may have changed with all these new things being added recently.
10/01/2003 (6:44 am)
I just tried commenting out GlobalActionMap.bind(keyboard, "f11", toggleEditor);and it works for me. But I have a rather old Head version, so it may have changed with all these new things being added recently.
Torque Owner Dylan Sale
its in common/editor/editor.cs at the bottome. Comment that out to disable the editor. I dont know about F10.
To use it for something else, create a function.. called say, foo
then put this in a script somewhere.
GlobalActionMap.bind(keyboard, "f11", foo);