Game Development Community

Using Blender to make a weapon for Torque 3d

by Jake Kazmierczak · in Torque 3D Professional · 07/12/2012 (4:53 am) · 2 replies

Hi,
I am new to torque 3d and blender and i did a little reading here and there. So I know in Blender how to animate and model but what do i need to do to make it work in torque 3d. Do the animations need to be done in blender or are they done in torque 3d. Sorry if this is a dumb question but i just wanted to be put on the right path.
Thanks
- Jake

#1
07/12/2012 (8:51 am)
Do animations in Blender, they'll be exported inside the model's DAE file. You might find that the model requires a different rotation than what you originally expected if you want it to point forwards correctly on a stock T3D player.

There is an old TGE "guide" to making a weapon. It's still mostly relevant though paths/folders have changed in T3D obviously.
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9230
#2
07/12/2012 (12:52 pm)
Thank you