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Animated Textures on dif

by Sebastiao P. de Almeida · in Artist Corner · 09/30/2003 (1:42 pm) · 8 replies

Hello,
I was wondering about this, is there anyway to put an animated texture on a dif file? Using either hammer or quark.
Thanks in advance for any help.

#1
09/30/2003 (4:32 pm)
Nope. =/
Well.. .flashing lights, but I don't think that counts. ;-)

-Eric
#2
10/01/2003 (2:16 am)
Couldn't the render to texture patch work for this?
#3
10/01/2003 (5:58 am)
@Donavan: Probably, but that seems like overkill.

Can .dif files use ifl? If not, it would probably be better to add support for those if you're just changing textures.
#4
10/01/2003 (6:17 am)
I think someone made a quake style shader system that let you animate textures, ala quake 3. Move them, scale them, etc.
#5
10/01/2003 (10:13 am)
Dylan, that would be Mark M. ;-)
#6
10/01/2003 (12:39 pm)
That was me, wasn't it?

I should finish cleaning up the parser and post that some time.
#7
10/01/2003 (1:42 pm)
Is it pretty close to completion? Does it have all the fun Q3 style shader toys? Would you rather forget you ever spent so much time on it? ;-)
#8
10/01/2003 (1:53 pm)
It's pretty close to completion, yeah. Some of the vertex manipulations are left to do and the parser could use a re-write, but apart from that it works (And it only costs about 1 FPS for the added flexibility.)

I'm a little disenchanted with the approach, though. I'd rather go with something more hardware friendly - Quake3 shaders were mostly done in software, and it shows.

When I pick it back up again, I'm not sure if I'd add more features to the Quake3 stuff or chuck it out the window and do something cgFX based.