Animated Textures on dif
by Sebastiao P. de Almeida · in Artist Corner · 09/30/2003 (1:42 pm) · 8 replies
Hello,
I was wondering about this, is there anyway to put an animated texture on a dif file? Using either hammer or quark.
Thanks in advance for any help.
I was wondering about this, is there anyway to put an animated texture on a dif file? Using either hammer or quark.
Thanks in advance for any help.
#2
10/01/2003 (2:16 am)
Couldn't the render to texture patch work for this?
#3
Can .dif files use ifl? If not, it would probably be better to add support for those if you're just changing textures.
10/01/2003 (5:58 am)
@Donavan: Probably, but that seems like overkill.Can .dif files use ifl? If not, it would probably be better to add support for those if you're just changing textures.
#4
10/01/2003 (6:17 am)
I think someone made a quake style shader system that let you animate textures, ala quake 3. Move them, scale them, etc.
#5
10/01/2003 (10:13 am)
Dylan, that would be Mark M. ;-)
#6
I should finish cleaning up the parser and post that some time.
10/01/2003 (12:39 pm)
That was me, wasn't it?I should finish cleaning up the parser and post that some time.
#7
10/01/2003 (1:42 pm)
Is it pretty close to completion? Does it have all the fun Q3 style shader toys? Would you rather forget you ever spent so much time on it? ;-)
#8
I'm a little disenchanted with the approach, though. I'd rather go with something more hardware friendly - Quake3 shaders were mostly done in software, and it shows.
When I pick it back up again, I'm not sure if I'd add more features to the Quake3 stuff or chuck it out the window and do something cgFX based.
10/01/2003 (1:53 pm)
It's pretty close to completion, yeah. Some of the vertex manipulations are left to do and the parser could use a re-write, but apart from that it works (And it only costs about 1 FPS for the added flexibility.)I'm a little disenchanted with the approach, though. I'd rather go with something more hardware friendly - Quake3 shaders were mostly done in software, and it shows.
When I pick it back up again, I'm not sure if I'd add more features to the Quake3 stuff or chuck it out the window and do something cgFX based.
Torque 3D Owner Eric Forhan
Well.. .flashing lights, but I don't think that counts. ;-)
-Eric