Test Application won't work
by Jorge Luis Gandulfo · in Torque Game Engine · 09/30/2003 (10:42 am) · 6 replies
I just downloaded the SDK.
But the test application won't run for me, if i download the demo it works.
It like im missing config.cs and prefs.cs files for both fps and racing games.
The problem is not my card or the resolution, as the demo is working fine, other people also are having this problem.
This happens with the 1.2 version
Anybody found a solution?
Thanks
But the test application won't run for me, if i download the demo it works.
It like im missing config.cs and prefs.cs files for both fps and racing games.
The problem is not my card or the resolution, as the demo is working fine, other people also are having this problem.
This happens with the 1.2 version
Anybody found a solution?
Thanks
#2
Visual C++ 6.0 with SP 5
Yes i can build the exe without any problem.
When i launch the exe it simple add a minimized torquedemo window and nothing happens.
No error messages, just the log shows me that thouse files are missing.
09/30/2003 (11:06 am)
Windows 2000 ProffesionalVisual C++ 6.0 with SP 5
Yes i can build the exe without any problem.
When i launch the exe it simple add a minimized torquedemo window and nothing happens.
No error messages, just the log shows me that thouse files are missing.
#3
09/30/2003 (5:01 pm)
Have you tried unminimizing the torque demo window?
#4
it shows me a command line windows and that dead minimized icon that do nothing.
Anybody downloaded the 1.1.2 version and tried to run the example application without modifying or downloading anything? well i simply cant even start to take a look at it.
So i can access the basic tools, to check anything.
09/30/2003 (5:26 pm)
I cant, its just a minimized icon on my taskbar.it shows me a command line windows and that dead minimized icon that do nothing.
Anybody downloaded the 1.1.2 version and tried to run the example application without modifying or downloading anything? well i simply cant even start to take a look at it.
So i can access the basic tools, to check anything.
#5
OpenGLDevice::setScreenMode -- can't switch to resolution larger than desktop in windowed mode!
Setting screen mode to 720x576x32 (w)...
i have the desktop in 800x600, and my config files are clean, so i dont know where did this value came from.
09/30/2003 (6:05 pm)
This seems to be the error behind allOpenGLDevice::setScreenMode -- can't switch to resolution larger than desktop in windowed mode!
Setting screen mode to 720x576x32 (w)...
i have the desktop in 800x600, and my config files are clean, so i dont know where did this value came from.
#6
Then it will work normally.
09/30/2003 (6:12 pm)
K here is the final solution to this, run the exampledemo with -fullscreen command at first time, so you can config it without problems.Then it will work normally.
Associate Mark Frohnmayer
What platform are you running on?
What compiler are you using?
Are you able to build the executable?
What happens when you launch the exe?
Do you get any error messages?