Game Development Community

C# wrappers

by Leondis Evans · in Torque 3D Professional · 06/22/2012 (5:14 pm) · 5 replies

Are their any current Torque wrappers available?

#1
06/22/2012 (5:53 pm)
no.
but one is on the way.

see these:
http://www.garagegames.com/community/blogs/view/21477
http://www.garagegames.com/community/blogs/view/21557

more:
http://www.garagegames.com/community/blogs/authorID/49324
#2
06/23/2012 (7:35 pm)
Yes, we are finishing up alpha testing and such. Trying to clean up as much as we can, finalize documentation and such.
#3
06/23/2012 (8:44 pm)
Sounds great, I can't wait to see the finished product, saves me the effort :). I am a new Torque programmer and I have been spending the last week or so getting familiar with the source code.
#4
06/23/2012 (9:03 pm)
To add a bit more information to Vince's post:

We are Alpha testing 2 products at the same time - DotNetTorque and the AutoPatcher. The AutoPatcher is the deployment and update side of the equation. We feel it is comperable to any MMO updater/patcher front end out there. DotNetTorque is our way of replacing the T3D script language and IDE with something a bit more commonly used - .Net.

We are finishing up the initial Alpha run on the client side right now of DotNetTorque and ironing out the last few issues on our list for the AutoPatcher. Once this is done - for Phase 2 of Alpha - we will be inviting the people that are registered on www.winterleafentertainment.com and our friends on FB to assist us in a load test for our server. The goal is to see how much strain we can put on the server before it blows up on us.

We have 300AI running on a server at the moment with no noticeable CPU usage. Even when we have laid out a minefield and started up the AI, with a ton of deaths and all the explosions, we are still able to maintain a steady server load. We are hoping that with the AI load we have at the moment, we are wanting to see how many people we can support on the server at one time. The goal is to blow the "64 person" cap out of the water.

Once the AutoPatcher and DotNetTorque prove themselves, WinterLeaf Entertainment isn't stopping there. We are already working on OMNI, which is our gaming development suite. Vince is now working on the client/server architecture, stream lining the code and making it even more light weight than ever. The goal will be to break everything out into DLLs and make the engine nothing more than a renderer. We have our own MMO title - Dawn of Ascension - that's in the design stage, that will help us prove the ability and design of the suite that we are creating.

If you have any questions, you can direct them at me - pyoskowitz (at) winterleafentertainment (dot) com. If you would like to keep up as we post and blog, you can always register at www.winterleafentertainment.com or friend us on Facebook.
#5
06/23/2012 (10:15 pm)
Thank you for the info , I will definitely be keeping a tab on your progress. I can tell just from reading the few recent blog posts, and your Executive Staff summaries , You guys are definitely inspired, and have you heads on straight. I Can't wait to see what you come up with.