Game Development Community

How do you mipmap ?

by Chris Garrett (CG) · in Torque Game Engine · 09/30/2003 (7:24 am) · 5 replies

I have found no good resource (yet) on GG that expains how to mipmap. Does your image get mipmapped in memory when you load it? or do you have to create the images in one file? How does this work?

Im currently using:

mTextureHandle = TextureHandle(mTextureName, MeshTexture, true);

Thanks

CG

#1
09/30/2003 (7:45 am)
Mip mapping is handled automatically. When you load a texture the various lower resolution mipmaps are created automaticlaly.
#2
09/30/2003 (7:50 am)
(That's done by OpenGL)
#3
09/30/2003 (8:26 am)
(Well, technically that's done by the GLU.) ;)
#4
09/30/2003 (8:33 am)
Ok thats what I was guessed.

Thanks

CG
#5
09/30/2003 (8:04 pm)
@Mark: well.. yes :)