How do you mipmap ?
by Chris Garrett (CG) · in Torque Game Engine · 09/30/2003 (7:24 am) · 5 replies
I have found no good resource (yet) on GG that expains how to mipmap. Does your image get mipmapped in memory when you load it? or do you have to create the images in one file? How does this work?
Im currently using:
mTextureHandle = TextureHandle(mTextureName, MeshTexture, true);
Thanks
CG
Im currently using:
mTextureHandle = TextureHandle(mTextureName, MeshTexture, true);
Thanks
CG
Associate Paul Dana