Any good RPG tutorials?
by Weston Elliott · in Torque 3D Professional · 06/15/2012 (2:57 pm) · 6 replies
Currently I am getting back into game design and plan to make it a rather large hobby of mine. I have gone through the FPS Tutorial for T3D 1.2 and it was quite informative. I also have a book I am reading through to get me up to speed with a few things. However, it seems as if everything is geared mainly towards FPS style games. I personally am starting to get a bit bored with such games because there are just so many to choose from already, so therefore I would rather the game that I come up with be a bit different. I am more interested in making an RPG, or rather, an FPS RPG (kind of the same concept as Borderlands). What are some good tutorials or even T3D add-ons that would help me learn how to make an RPG with T3D?
Thanks to everyone in advance!
Thanks to everyone in advance!
#2
06/16/2012 (6:40 am)
This one: http://www.garagegames.com/community/resources/view/3553 Might be relevant depending on the game you make. It's a conversation editor, that might get you started on doing quests, shops etc.
#3
Easy one (less secure): http://www.garagegames.com/community/resources/view/20903
Harder one (more secure): http://www.garagegames.com/community/resources/view/21039
06/16/2012 (7:35 am)
Data storage, depending on how you want to handle that can be handled by my rank/progression resources (with some slight alterations, of course).Easy one (less secure): http://www.garagegames.com/community/resources/view/20903
Harder one (more secure): http://www.garagegames.com/community/resources/view/21039
#4
http://www.garagegames.com/community/forums/viewthread/84535
06/16/2012 (9:03 am)
Not directly relatd, but there is a lot of good information here:http://www.garagegames.com/community/forums/viewthread/84535
#5
06/16/2012 (10:09 am)
And don't forget the RTS Prototype (in the documentation under Scripting/Advanced), which runs over camera modes and other control method tidbits. That's all script, however - most of it could be improved if it were implemented engine-side.
#6
Other than that, I will have to take a long hard look at Lukas's and Robert's posts as they contain a lot of code that will likely help take me in a good direction.
Please, keep them coming! :-D
06/16/2012 (2:31 pm)
Thanks everyone! All these posts will be very helpful to my learning! Thank you John, but the link seems to be mostly about MMO's and I am out to create a FPS RPG style game, which I may have LAN capabilities, or even light online (no more than 8 players) perhaps, but it would not exceed 8 players.Other than that, I will have to take a long hard look at Lukas's and Robert's posts as they contain a lot of code that will likely help take me in a good direction.
Please, keep them coming! :-D
Torque Owner Lukas Joergensen
WinterLeaf Entertainment