Where is the in-crowd
by Tom Feni · in General Discussion · 09/29/2003 (6:33 pm) · 15 replies
Just wondering as apperantly I am not in it..
I post a resource and it doesnt get used. I post a picture of my game developement and it gets passed over..
wassup.. do I have to pay more then $100.00 to get my stuff posted?
just curious...
I post a resource and it doesnt get used. I post a picture of my game developement and it gets passed over..
wassup.. do I have to pay more then $100.00 to get my stuff posted?
just curious...
About the author
#2
edit: bleh jeff already replied... I'm too slow...
09/29/2003 (6:55 pm)
If you want to get noticed, maybe you should put more info thanQuote:Development Skillsin your profile. It will definitely help. If your shots/resources aren't being accepted it's probably for a good reason. The GG guys aren't going to not post something because of who submits it, there's no reason that would matter to them.
Primary Skill:
Skill2:
Skill3:
Specialty: whatever
Tom Feni Bio
Summary: like who cares...
Details: really... who cares
edit: bleh jeff already replied... I'm too slow...
#3
I am just a one man show anyways..
maybe in a year or two i will have something better..
oh well...
I have a web site set up and all that.. maybe later I will post more.. just not in the mood anymore..
09/29/2003 (7:22 pm)
Oh well..I am just a one man show anyways..
maybe in a year or two i will have something better..
oh well...
I have a web site set up and all that.. maybe later I will post more.. just not in the mood anymore..
#4
I figure the GG and the folks who have already published under the GG label might get a bit of attention from what they've already done, but I didn't know there was some kind of clique... :)
What were you expecting, BTW? I'm new to this myself, and I'm kinda withholding stuff until I get closer to release.
09/29/2003 (8:22 pm)
There's an "in" crowd around here?I figure the GG and the folks who have already published under the GG label might get a bit of attention from what they've already done, but I didn't know there was some kind of clique... :)
What were you expecting, BTW? I'm new to this myself, and I'm kinda withholding stuff until I get closer to release.
#5
I have not given you your attention cause you have not sent me my cheque.
you will need to send me a Certified Cheque Or money order.
Then I can let you sign up for Entry level submissions.
.. cmon now.. dont be tight.. up the friend fee's.
09/30/2003 (12:14 pm)
I am the in crowd..I have not given you your attention cause you have not sent me my cheque.
you will need to send me a Certified Cheque Or money order.
Then I can let you sign up for Entry level submissions.
.. cmon now.. dont be tight.. up the friend fee's.
#6
10/05/2003 (7:15 pm)
Good way to get noticed is to go to IGC and talk in chat and talk more in forums. Build up friendships and goals and trust. I have yet to accomplish some of these...
#7
10/05/2003 (7:50 pm)
Yes. The best way is to make your own "in crowd" by finding the worthwhile people in the community, and making it worth their while to pay attention to you. Worked for me...
#8
10/07/2003 (6:50 pm)
No, actually we just humor you Ben.
#9
Sometimes it takes a little while to get noticed. I've been hanging around the independent community (PC games anyway) for about 3 years now. When I first began I was emailing people 'left and right' and getting no where. I felt the same as you ... that there must be some sort of 'in-crowd'. The reality of it was that I just didn't know too much and my stuff wasn't quite as good what others were posting. Give yourself some time and you'll be all over it. Just don't give up :)
10/07/2003 (7:08 pm)
You don't have to pay anything to get your stuff posted. Aerial Antics wasn't created with Torque (which I haven't bought...yet) and it's Dev Snapshot was posted. I'm sure if you put together a good snapshot and a nice description of your work they'll put it up no problem. GG is here to help the independent community, there is no doubt in my mind. They have high standards but that's only to help us all. Sometimes it takes a little while to get noticed. I've been hanging around the independent community (PC games anyway) for about 3 years now. When I first began I was emailing people 'left and right' and getting no where. I felt the same as you ... that there must be some sort of 'in-crowd'. The reality of it was that I just didn't know too much and my stuff wasn't quite as good what others were posting. Give yourself some time and you'll be all over it. Just don't give up :)
#11
I also was able to get involved with the school around here. They were having a career planning course and students had to "job shadow" with someone involved in their career of choice. Fortunately, one of the mother's contacted IGDA after finding out that there are no game companies in our area (a few kids obviously wanted to be game designers) and one of my coordinators sent her over to me. I'm not actually a paying IGDA member either. I just went to a few meetings met some people. You show them something and they show you something and you help eachother out when you can.
Here's the link to an article about the job shadowing:
http://www.dailydining.com/Beacon.jpg
My advice is to hook up with whoever you can, offer them something or just help out the community and you'll go far. Contrary to what you believe (according to what you wrote in your profile) people do care about you and your history :)
So perhaps there is an "in-crowd", but you don't have to do much besides show that you genuinely care about people and the games they play to be a part of it.
Follow some of the "people-networking" advice here:
http://www.dexterity.com/articles/
This is some good solid advice on how to succeed and/or at least get your stuff noticed :)
I'd also recommend going to IGC (great opportunity provided by GG) if you can. I wish I could go, but I'm broke at the moment and it's on the other side of the country from me :(
10/07/2003 (10:17 pm)
Actually, IGDA can help you quite a bit :) I have met some good people through it and actually got some help from an IP lawyer who came to one meeting (he helped us create an NDA, and now will hopefully get our company rolling). I also was able to get involved with the school around here. They were having a career planning course and students had to "job shadow" with someone involved in their career of choice. Fortunately, one of the mother's contacted IGDA after finding out that there are no game companies in our area (a few kids obviously wanted to be game designers) and one of my coordinators sent her over to me. I'm not actually a paying IGDA member either. I just went to a few meetings met some people. You show them something and they show you something and you help eachother out when you can.
Here's the link to an article about the job shadowing:
http://www.dailydining.com/Beacon.jpg
My advice is to hook up with whoever you can, offer them something or just help out the community and you'll go far. Contrary to what you believe (according to what you wrote in your profile) people do care about you and your history :)
So perhaps there is an "in-crowd", but you don't have to do much besides show that you genuinely care about people and the games they play to be a part of it.
Follow some of the "people-networking" advice here:
http://www.dexterity.com/articles/
This is some good solid advice on how to succeed and/or at least get your stuff noticed :)
I'd also recommend going to IGC (great opportunity provided by GG) if you can. I wish I could go, but I'm broke at the moment and it's on the other side of the country from me :(
#12
And, while we're on this 'in-crowd' topic, what is an Associate and how did they become associates?
10/07/2003 (10:31 pm)
Yeah, wish I could go to IGC, but its on the other side of the world for me :(And, while we're on this 'in-crowd' topic, what is an Associate and how did they become associates?
#13
The sum total of my powers are, um, having "Associate" appear under my name in some places on the site. :)
10/08/2003 (6:23 am)
In context of the forums, associates are people that GG has identified as particularly useful, I guess. I'm an associate because I interned with GG last summer.The sum total of my powers are, um, having "Associate" appear under my name in some places on the site. :)
#14
Thank you for posting the link!
For anyone interested, I suggest these articles:
"Shareware Amateurs Vs Professionals"
"Cultivating a Burning Desire"
"Crystal-Clear Goals"
I hope some folks appreciate the bold honesty and inspiring wisdom therein. =)
I'm intentionally withholding the direct links to these specific articles to encourage a wander through the site. ;)
(Edit: I guess the beginning of this thread has a little bit of a sour vibe. I apologize if it was inappropriate to bump such a thread.)
11/19/2003 (11:19 am)
Hey Jeremy... those are some fantastic essays at www.dexterity.com/articles!Thank you for posting the link!
For anyone interested, I suggest these articles:
"Shareware Amateurs Vs Professionals"
"Cultivating a Burning Desire"
"Crystal-Clear Goals"
I hope some folks appreciate the bold honesty and inspiring wisdom therein. =)
I'm intentionally withholding the direct links to these specific articles to encourage a wander through the site. ;)
(Edit: I guess the beginning of this thread has a little bit of a sour vibe. I apologize if it was inappropriate to bump such a thread.)
#15
11/19/2003 (10:54 pm)
It's never wrong to bump a thread if you're providing useful information (which you are).
Torque Owner Jeff Tunnell
-Jeff Tunnell GG