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Newbie questions

by Ulrik Motzfeldt · in Torque 3D Beginner · 06/01/2012 (7:59 pm) · 2 replies

Are interested to try to make games - if I can get it to work.
But how hard is it to learn ? Because i have no knowledge about programming etc.

Is it possible to buy add ons and have a "ready to play" so I can learn it that way ?

Are interested trying to make a zombie game.

Thank you.

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#1
06/01/2012 (9:29 pm)
"But how hard is it to learn ?"---->u can work with world editor. built beautiful and fine level.everybody give importance on programming.but i think in this modern era it is level which makes a game successful for an indie developer.
if u can make a good level then that is enough to show off as a game.because t3d template all ready have enough stock code to play with in multiplayer
there are so many options in world editor(specially datablock and matarial editor).try to utilize them efficently.after learning programming it will help u greatly.


"Because i have no knowledge about programming etc."--->without programming knowledge u can not make your game unique.so it is must but not essential to make a game in t3d(t3d's stock code enough for starting for multiplayer/singleplayer).while designing and building your game level, give time on programming.

now point is on which language.
i will suggest u to go with c and c++.do not try to learn torque script(TS) at beginning.there is no good tutorial for non programmer to start with TS.but there are hundreads of good c tutorial.and they are enough to learn c and TS.TS is a mixture of c,c++,php like syntax.

also if u go with c/c++ then later u will be able to work with t3d's engine source.and t3d's source is the main power of t3d.otherwise there are many more engine that are far better then t3d(if u have money).like udk/cry engine sdk.so if u do not want to work with t3d's source then switch to other engine.may be unity.

"Is it possible to buy add ons and have a "ready to play" so I can learn it that way ?"---->u can learn to utilize them but not their work flow in engine level.UAISK and AFX may be helpful for non programmer.
but do not know how much programming knowledge needed for others.
#2
06/02/2012 (12:31 am)
First off, jumping into game programming right away might be alittle tough if you are learning it by yourself, it took me months of training and experimenting to get just, half decent at coding and scripting.
But following up on Ahsans comment:
Quote:"But how hard is it to learn ?"---->u can work with world editor. built beautiful and fine level.everybody give importance on programming.but i think in this modern era it is level which makes a game successful for an indie developer.
You have to choose what part of the gamedevelopment you wanna do.
Do you want script and code? Do you want to be an artist? A world designer?There are lots of different options, you should pick one out think about what suits you best.
If you choos to go with scripting and programming, i suggest you don't start with game developing but instead write some hello world programs in c++ and such, learn how general programming looks and what structures is best to utilize and so on.