Game Development Community

Creating simple particle physics for T3D

by Lukas Joergensen · in Torque 3D Beginner · 05/26/2012 (10:45 pm) · 3 replies

This is not a need help thread this is more of a need to express some thoughts and ideas!
So as an extension to my resource which aims to improve the particle system in Torque 3D I have begun to seek for new features the particle system could use, and i have begun developing some physics!
I made a small video showing what i have so far:



Attracted particles and sticky particles, I find the results pleasing!
Although I think I need to let the attractors affect the acceleration of the particles rather than the velocity so the motion will be less linear.

Are there any other particle physics you think might be useful? Please post your ideas here if you have any!

***Updates***
So I just improved the mathematics and it is now affecting the acceleration rather than the velocity of the particles! It looks really good now!

And I just discovered an awesome code snippet written by Max Robinson! Particle collision hello! The particle collision works really well and is very fast!
Davis Ray Sickmon Jr. wrote:
Quote:Max: We're using it on Trajectory now, and don't see a bit of slowdown, and we are using HUGE numbers of particle effects. Looks like it works wonderfully!
09/24/2002 (9:23 am)
See the particle collision for yourself:

#1
05/27/2012 (9:49 am)
that is very nice!
#2
05/27/2012 (9:52 am)
I haven't really decided on whether this should be released as an update for my improved particle system resource or if i should charge a mini-fee for it (5-10$) to get a little compensation for the time i have spent on it.. But i consider going with a donation solution as i like the community so much that i don't like the thought og charging money for these kind of smaller resources! :)
#3
05/27/2012 (10:28 am)
Particle collisions are indeed a nice trick. I had done that for a flamethrower like weapon once before.

The particle attraction is downright nifty! That gives me ideas...