Use file paths correctly to load files
by Maritn · in iTorque 2D · 05/14/2012 (8:36 am) · 3 replies
I can't get T2D to load files properly, as soon as they are in a different folder than the calling script. E.g. I've got a script in the /script folder, which calls a level file or a gui file from the /level or /gui folder.
Using exec("../projectFiles/gui/mainMenu.gui"); is working fine under windows but does not work anymore as soon as I compile it an Xcode.
How can I tell the exec-function to look in a different folder?
Using exec("../projectFiles/gui/mainMenu.gui"); is working fine under windows but does not work anymore as soon as I compile it an Xcode.
How can I tell the exec-function to look in a different folder?
#2
I believe that would fix it, ./ refers to the file calling the exec where not having it refers to your exe file.
05/14/2012 (11:43 pm)
Try using exec("./../projectFiles/gui/mainMenu.gui");I believe that would fix it, ./ refers to the file calling the exec where not having it refers to your exe file.
#3
I got it working this way (when calling from the script-folder):
exec("./../gui/mainMenu.gui");
05/15/2012 (7:09 am)
@Lukas: Thankts for this hint! I got it working this way (when calling from the script-folder):
exec("./../gui/mainMenu.gui");
Simon Almqvist Pettersson
Dohi Sweden