Game Development Community

Where are particle details saved?

by BigDaz · in Torque 3D Professional · 05/13/2012 (2:29 pm) · 3 replies

Where are the default emitters and particles saved?
New ones created in the editor are saved in art/shapes/particles but where are the ones that already exist?

I'm trying to get my vehicle to emit particles but I'm having a hard time getting it to change to the one I want. I think I have to manually copy the particle stuff it into vehicle .cs file which led to me search for somewhere to copy it from.

#1
05/13/2012 (2:34 pm)
Try looking in the core folder :)
#2
05/13/2012 (3:07 pm)
The default particle datablocks, used by all projects, will be found in core/art/datablocks, and the image that the DefaultParticle uses will be found in core/art

On a project by project example you will need to look at art/datablocks. Some miscellaneous or environmental particle datablocks can be found in particles.cs, also look at files such as player.cs and the various vehicle and weapon datablock script files. All images that are used are *usually* found in art/shapes/particles

The default save location for editor created files can be modified from within the tools directory... search for $PE_PARTICLEEDITOR_DEFAULT_FILENAME if you wish to change this location.

#3
05/14/2012 (11:49 am)
OK, thanks for the info.