Any Mac Os utility for making images for animations in iTorque 2D from video files?
by Alex Ubilava · in Artist Corner · 05/03/2012 (3:31 am) · 2 replies
Hi, can anyone suggest a simple Mac OS utility that I could use to make images from video files?
I use Cheetah3D (it's a sort of 3dMax-like editor) and have to save every frame of animation and then put and arrange them all in Pixelmator(Photoshop-like) for some kind of "storyboard". Then I use this storyboard file in iTorque to make cell animation. It takes plenty of my time, indeed... So I wonder if there is some Mac Os program that could do it automatically.
For example, I've made a 120x240px player's movement animation in Cheetah3D that consists of 6 frames and saved it in *.mov file. Now I need to make a 360x480px 3x2 storyboard image...
Any suggestion, please.
I use Cheetah3D (it's a sort of 3dMax-like editor) and have to save every frame of animation and then put and arrange them all in Pixelmator(Photoshop-like) for some kind of "storyboard". Then I use this storyboard file in iTorque to make cell animation. It takes plenty of my time, indeed... So I wonder if there is some Mac Os program that could do it automatically.
For example, I've made a 120x240px player's movement animation in Cheetah3D that consists of 6 frames and saved it in *.mov file. Now I need to make a 360x480px 3x2 storyboard image...
Any suggestion, please.
About the author
Game development is just a hobby =)
#2
05/03/2012 (4:13 am)
Thanx a lot, Ronny, it's exactly what I was looking for. Hm, so it is called "sprite sheets" =)))
Torque 3D Owner Ronny Bangsund
Torque Cheerleaders
The individual frames are created in ~/Library/Caches/Cheetah3D/temp/ as PNGs.