Game Development Community

Alien art pack - scaling problem

by Andy J Edmonds · in Torque 3D Professional · 05/02/2012 (2:08 am) · 2 replies

Hi there,

I'm using the Mantis but need him to be slightly bigger. I changed the unit in the TSShapeConstructor to 1.35 and that is the perfect height. A static model with that value stands at the same height as our main player character.

However, our AI aliens are still small. As a test, I increased the unit to 4. The static model scaled correctly, but the AI ones look a little strange:

www.eikon-games.com/andy/gg/littleAlien.jpg
If I open it in the shape editor, it looks fine in RootPose, but as soon as I play an animation, it reverts back to the smaller one. I thought the unit adjustment in the TSShapeConstructor was supposed to change the scale globally?

Any thoughts?

Thanks,

Andy

About the author

Formed in 2005, EiKON Games is an indie games development project based in the UK working on the tactical first person shooter "Epoch: Incursion". See the Join Us or Contact Us pages at http://www.eikon-games.com/


#1
05/02/2012 (2:15 am)
Oops - just noticed all the TSShapeConstructors for the separate animations. I'll adjust those too and see if that works.
#2
05/02/2012 (2:21 am)
Yep - that sorted it...