Game Development Community

Help Getting Started

by David Downer · in General Discussion · 04/30/2012 (8:37 am) · 2 replies

Hello, I have a bit of experience in C and Dark Basic Pro, and recently purchased my license for Torque 2D Pro (Currently 1.7.6). I'm wondering if the tutorials will be updated to the newest version of the software at any point, because as a new user (T2D is definitely much different than straight C, non-objective coding) it is incredibly difficult to make progress when nothing seems to work as it should.

I was able to make it through the 'Fish Game' tutorial, figuring out a few of the differences myself (between the tutorial and how you actually accomplish it in 1.7.6), but I'm currently starting the Ninja Platformer tutorial and it isn't even close to what I'm seeing in the IDE.

I am able to load the tiles and player graphic and separate them into sprites/tiles. However, when dragging the newlayer object (which isn't textured as in the tutorial - I'm assuming I should probably import this?) nothing works as it should. I cannot select it or mouse-hover to bring up properties / edit / etc. I can change the size of X and Y to 32 as specified in the tutorial, and I see part of the grid-size update, but I cannot do anything else with it.

Am I missing something painfully obvious to everyone else, or is there another thread that talks about the staggering differences in the tutorial versus the current version of T2D?

Thanks in advance.

#1
04/30/2012 (10:06 am)
Not being a user of the 2D engine, but having explored the demo at one time, isn't the newlayer object for tilemaps? If memory serves, only the grid will appear at first, you can only adjust the tile sizes and count in the Tile Map properties, and adjust the position from the Scene Object properties in the editor pane. To actually texture a tile map you have to have some pre-defined brushes, select "Edit Tile Map" from the Tile Map properties and then "paint" the individual cells of the tile map.

Someone who actually uses the 2D engine and who frequents the 2D engine forums may be able to better guide you.
#2
04/30/2012 (10:07 am)
I think you should find the tutorials in the community submitted resources. The tutorials isn't always fully updated afaik.

But i believe the best way to learn Torque, is to fool around with it for some time, accomplish some small milestones like: Spawn an object, make it move etc.
Look through the stock code and learn from that too. When you have a basic understanding of how it works, it will be much easier to use the tutorials as you would probably be able to compensate for the differences in versions.