Game Development Community

Custom shaders and materials..

by ElFalcon · in General Discussion · 04/08/2012 (1:23 pm) · 4 replies

Hello.im new here.. i very need a tutorial covering custom material setup with custom texture inputs and a shader setup tut...im making a spherical harmonics shader along with blurred enviro map ambient shader..ihave the code written and saved in the game engine directory..ihad succesfully written a crysis SSAO shader.but when itry to apply my SH physical shader ihave it being recognised by the mat editor but it doesnt work its just black..any help please

#1
04/08/2012 (1:36 pm)
The T3D allows to use their own shader in a much simpler way of CryEngine allows. Unfortunately, over time, are made important cuts in the custom materials system, that make use of shaders written ad hoc. So should you be a little more precise. Talk about shaders in screenspace, but then say you have problems to apply per object shaders.
#2
04/09/2012 (3:24 am)
ok.. i was saying that i succesfully implemented crysis ssao into torque..but..when i try to make a physical shader..i get confused.
can you help me or provide a tutorial how to setup a custom material..with a custom shader..
#3
04/09/2012 (6:09 am)
Look at the last 3 guides of the community:

T3D Guides
#4
04/19/2012 (6:05 am)
hmm..i tried it but the engine doesent seem to recognize it...i applied the material from your tut to the model but its only black and doesnt change color..can you explain more indepth..