Game Development Community

Quick Question (easily answered too, I bet)

by Timi · in Torque Game Builder · 03/30/2012 (5:13 pm) · 4 replies

Just a quick question. I licensed T2D long ago when there was a binary only version option. I was just wondering if I start developing something with T2D 1.7.6 binary to show to investors (friends who'd help) if it's easy to then later pop into iT2D and publish once I've got funding to publish on iOS.

Thanks in advance :)

#1
03/31/2012 (12:56 pm)
Some of it will port over easily, like scripts and behaviors, however due to the changes to the project file and structure in 1.5 a project built in T2D will not just drag and drop into iT2D.
#2
04/01/2012 (5:41 am)
As Scott said, all scripts will port over, with small changes to move from mouse input to touch input. The level files will also work, again with small changes to handle how iT2D interprets the levels.

Things you will have to make again from scratch however are particles and tilemaps, so take this into account and don't spend too much time on them in the desktop prototype.
#3
04/01/2012 (5:57 am)
These are good news! I thought scripting it was different from TGB.
#4
04/01/2012 (8:53 am)
Just a warning, particles don't transfer. However, you can write down the attributes and set the same ones on iTorque.