The gui editor going extinct??
by Michael Branin · in iTorque 2D · 03/26/2012 (6:41 am) · 1 replies
is the gui Editor going the way of the dinosaur? People seem to be using static sprites with behaviors attached for gui elements now and in some instances this works great but in others it seems like a step back. like adding another scene window to the current mainscreen.gui just to attach some gui element which should stay on the screen at all times even if the screen is scrolling. Thats what the GUI editor was for in the first place but now it is getting clunkier and clunkier to deal with and seems to break a little more with each passing version.
things I currently still need it for are text objects displayed on screen. individual gui windows like the inventory window of our game and the gui analog joystick or the gui thumbpad. But working with the gui in 1.5 and getting it to play nice with universal apps is a complete nightmare.
things I currently still need it for are text objects displayed on screen. individual gui windows like the inventory window of our game and the gui analog joystick or the gui thumbpad. But working with the gui in 1.5 and getting it to play nice with universal apps is a complete nightmare.
Employee Michael Perry
ZombieShortbus
What this means it that the GUI system will get improvements. Right now, it's been a fix as we go and implement as requested process. However, I believe someone is already writing up long term feature requests that could make the current GUI system more viable.