Game Development Community

The gui editor going extinct??

by Michael Branin · in iTorque 2D · 03/26/2012 (6:41 am) · 1 replies

is the gui Editor going the way of the dinosaur? People seem to be using static sprites with behaviors attached for gui elements now and in some instances this works great but in others it seems like a step back. like adding another scene window to the current mainscreen.gui just to attach some gui element which should stay on the screen at all times even if the screen is scrolling. Thats what the GUI editor was for in the first place but now it is getting clunkier and clunkier to deal with and seems to break a little more with each passing version.

things I currently still need it for are text objects displayed on screen. individual gui windows like the inventory window of our game and the gui analog joystick or the gui thumbpad. But working with the gui in 1.5 and getting it to play nice with universal apps is a complete nightmare.

#1
03/26/2012 (7:38 am)
@Michael - Well, I was hoping we could eventually phase out the current GUI system in favor pushing a sprite only approach. Unfortunately, an internal team working on a demo requested better GUI support. I tried to get them to make use of the two scene approach, but they were worried certain tools they were creating would not be intuitive in that aspect. So they started cutting tickets to fix GUI bugs and other issues.

What this means it that the GUI system will get improvements. Right now, it's been a fix as we go and implement as requested process. However, I believe someone is already writing up long term feature requests that could make the current GUI system more viable.