general questions, in casual chat style.
by TheGasMan · in iTorque 2D · 03/19/2012 (10:06 pm) · 2 replies
Since I am new'ish to using iT2D I'd like to ask a few questions..
'feel free to answer some or all. thx!
1. Docs state iTGB was built off of TGB1.7.4 (I thought it was TGB1.3?)
2. edited:(answered on my own)
3. Will particles ever be able to be ported from TGB ? ..will particles ever follow the .cs->.dso standard of editable->compiled..as so we can un-phark the corruption that occurs at random ? I'd luv to see human editable particle effect files.
4. edited:(answered on my own)
5. has anyone created a character controller that is like the controllers found in Unity/Shiva etc ?
I planned to make one but I thought I would ask if there is one already.
6. Android-TGB with licensing for commercial releases?
7. edited:(answered on my own)
8. edited:(answered on my own)
..Mich needs a helper!
Don't be hatin' too much on me, these are genuine Qs. I'm simply curious and would appreciate the knowledge.
'feel free to answer some or all. thx!
1. Docs state iTGB was built off of TGB1.7.4 (I thought it was TGB1.3?)
2. edited:(answered on my own)
3. Will particles ever be able to be ported from TGB ? ..will particles ever follow the .cs->.dso standard of editable->compiled..as so we can un-phark the corruption that occurs at random ? I'd luv to see human editable particle effect files.
4. edited:(answered on my own)
5. has anyone created a character controller that is like the controllers found in Unity/Shiva etc ?
I planned to make one but I thought I would ask if there is one already.
6. Android-TGB with licensing for commercial releases?
7. edited:(answered on my own)
8. edited:(answered on my own)
..Mich needs a helper!
Don't be hatin' too much on me, these are genuine Qs. I'm simply curious and would appreciate the knowledge.
About the author
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#2
3. Yes, yes and yes.
5. Not sure of the full details, but yes I guess. There is a character controller for the PSK. I've written my own in the past. The trick is connect animation to the events, no so much writing the events.
6. Not much I can say about this, but licensing is open to discussion.
03/23/2012 (12:56 pm)
1. The 1.0 version of iTorque was branched from TGB 1.7.4.3. Yes, yes and yes.
5. Not sure of the full details, but yes I guess. There is a character controller for the PSK. I've written my own in the past. The trick is connect animation to the events, no so much writing the events.
6. Not much I can say about this, but licensing is open to discussion.
Conor O'Kane
cokane.com
3. Great question - I'd love to see this feature implemented as it's currently the biggest blocker when moving TGB games to iOS.
5. I don't anyone's made a character controller or anything similar.
6. As far as I know there are no plans to support Android in the near future.