Game Development Community

general questions, in casual chat style.

by TheGasMan · in iTorque 2D · 03/19/2012 (10:06 pm) · 2 replies

Since I am new'ish to using iT2D I'd like to ask a few questions..
'feel free to answer some or all. thx!

1. Docs state iTGB was built off of TGB1.7.4 (I thought it was TGB1.3?)
2. edited:(answered on my own)
3. Will particles ever be able to be ported from TGB ? ..will particles ever follow the .cs->.dso standard of editable->compiled..as so we can un-phark the corruption that occurs at random ? I'd luv to see human editable particle effect files.
4. edited:(answered on my own)
5. has anyone created a character controller that is like the controllers found in Unity/Shiva etc ?
I planned to make one but I thought I would ask if there is one already.
6. Android-TGB with licensing for commercial releases?
7. edited:(answered on my own)
8. edited:(answered on my own)


..Mich needs a helper!



Don't be hatin' too much on me, these are genuine Qs. I'm simply curious and would appreciate the knowledge.



#1
03/22/2012 (6:03 pm)
1. I'm fairly sure it was based on TGB 1.7.4 having used both.
3. Great question - I'd love to see this feature implemented as it's currently the biggest blocker when moving TGB games to iOS.
5. I don't anyone's made a character controller or anything similar.
6. As far as I know there are no plans to support Android in the near future.
#2
03/23/2012 (12:56 pm)
1. The 1.0 version of iTorque was branched from TGB 1.7.4.

3. Yes, yes and yes.

5. Not sure of the full details, but yes I guess. There is a character controller for the PSK. I've written my own in the past. The trick is connect animation to the events, no so much writing the events.

6. Not much I can say about this, but licensing is open to discussion.