Making a Game for xBox 360...
by Eric G · in General Discussion · 03/04/2012 (10:41 am) · 2 replies
Hello all! I am looking to start using Torque to make some basic simple games, hopefully for xBox 360's indie or arcade marketplace. Does Torque support xBox games? Which version would I need to purchase for 2d console games like this?
Thank you!
Eric G.
Thank you!
Eric G.
#2
You actually obtain a Xbox developers kit, which is a lengthy and expensive process, and for whatever Torque engine you'll need to contact licensing, as none of immediately purchasable engines enable games on the platform.
There is also the old TorqueX engine which is no longer supported by Garagegames, but is a C# and XNA based game creation tool used commonly for XBox games. I'm not sure if you can still purchase it or not, but the TorqueX community maintains the code through the CEV repository (Community Enhanced Version) which has been updated for the newer version of XNA
03/05/2012 (9:38 am)
Torque for XBox can be done in two ways. You actually obtain a Xbox developers kit, which is a lengthy and expensive process, and for whatever Torque engine you'll need to contact licensing, as none of immediately purchasable engines enable games on the platform.
There is also the old TorqueX engine which is no longer supported by Garagegames, but is a C# and XNA based game creation tool used commonly for XBox games. I'm not sure if you can still purchase it or not, but the TorqueX community maintains the code through the CEV repository (Community Enhanced Version) which has been updated for the newer version of XNA
Ahsan Muzaheed
Default Studio Name
but here is 3d version :
torquecev.com
may be there is an TGB CEV.but i don't know.
i have heared about something like torque X360. but not sure