Game Development Community

MACK/FACK Pack question

by Paul Yoskowitz · in Artist Corner · 02/29/2012 (8:23 am) · 2 replies

We have the MACK/FACK pack and we are looking to try to import the Milkshape file into 3DS Max. The issue here is that we cannot locate the skeleton that the file is using. where is the milkshape skeleton file and/or how can we get it into Max?

#1
03/01/2012 (7:15 am)
The rig used in the ACK product lines is a BVH based (mocap) skeleton and are in each Milkshape3D source file provided with the pack. These source files generated the DTS and DSQ files; the hierarchy should be there!??! It is what all the meshes are bound to and makes the figures 'move' in T3D!!

...I am not certain if there is a Ms3d plugin for Max; anywhere. I do not believe we included an FBX formatted source file in the pack which may have imported directly into Max[depending upon Max release version, plugin used, yaada-yaada: a few variables there to contend with, ;)]. We never expected any developer to attempt to use that particular modeling package to edit the source files....go figure. Rock-On!!

To continue the backstory on the 'rig': It's a "Poser" rig, if that helps for plugin direction/compatibility. It's in a T-pose skinning reference frame, with all nodes 'zeroed' at world coordinates; pretty typical of MoCap rigs...especially the BVH compliant ones.
#2
03/01/2012 (11:23 am)
Rex:

i THINK we found a work around. we will found out in the next day or 2.

thanks for the reply!