MACK/FACK Pack question
by Paul Yoskowitz · in Artist Corner · 02/29/2012 (8:23 am) · 2 replies
We have the MACK/FACK pack and we are looking to try to import the Milkshape file into 3DS Max. The issue here is that we cannot locate the skeleton that the file is using. where is the milkshape skeleton file and/or how can we get it into Max?
About the author
http://winterleafentertainment.com/
#2
i THINK we found a work around. we will found out in the next day or 2.
thanks for the reply!
03/01/2012 (11:23 am)
Rex: i THINK we found a work around. we will found out in the next day or 2.
thanks for the reply!
Torque Owner Rex
BrokeAss Games
...I am not certain if there is a Ms3d plugin for Max; anywhere. I do not believe we included an FBX formatted source file in the pack which may have imported directly into Max[depending upon Max release version, plugin used, yaada-yaada: a few variables there to contend with, ;)]. We never expected any developer to attempt to use that particular modeling package to edit the source files....go figure. Rock-On!!
To continue the backstory on the 'rig': It's a "Poser" rig, if that helps for plugin direction/compatibility. It's in a T-pose skinning reference frame, with all nodes 'zeroed' at world coordinates; pretty typical of MoCap rigs...especially the BVH compliant ones.