Game Development Community

T3D 1,2 mesh road collision bug

by x-ming-x · in Torque 3D Professional · 02/23/2012 (4:11 pm) · 4 replies


Hello all

title says it all i guess, just noticed this, ive not seen it before in earlier versions even with physx

im using the full physx template and on a newly generated project if i create a mesh road the player does not seem to have any collision with the road.

does the mesh road feature not work with physx ?


thanks

About the author

ive been making games since they used to be on floppy discs, ive been all over the industry and worked for / with all types of companies, big and small. Now im lucky enough to be indie and working full time for myself and my team :)


#1
02/23/2012 (7:30 pm)
This is not a bug actually. Mesh roads do not currently support PhysX collisions.
#2
02/28/2012 (6:49 am)
Is this something that is going to be added in the next release of the engine or is this something I need to add myself, seeing that I need this capability within the next couple of months?

I just installed TGE 1.2 and I'm getting a little concerned that GarageGames it not going to really support PhysX completely since the Physics demo mission has disappeared from the release, some of the online documentation on creating physics objects has disappeared (could be wrong about this), and I have yet to see a NxVehicle class.
#3
02/28/2012 (8:29 am)
There are no plans to change this currently, but I'll log it as feature request for future versions.

The Physics Demo is no longer shipped, since 1.1 Final, because all the improvements we made to the PhysX implementation put in an unshippable state. With the Pacific demo showing off all the PhysX features and more it wasn't worth the effort to make the old Physics Demo shippable again, plus it bloated the installer more. That demo has gone back to what it used to be, an internal testbed project.

As for docs on physicsShapes, the old docs were removed as they no longer worked with the current implementation and were replaced with new ones that are less complicated. I believe they live in the artist section of the docs.
#4
04/02/2012 (8:49 am)
x-ming-x,

I posted code to add support for PhysX meshRoad collision.

http://www.garagegames.com/community/forums/viewthread/130181