Tile Editing Collision Shape
by Jose A Anchondo · in iTorque 2D · 02/22/2012 (5:22 pm) · 6 replies
I'm building a tilebase game in iTorque, however I can't seem to edit the collision shape of individual tiles, they have the default square of the whole tile, is this possible at all in iTorque GameBuilder, i know in TorquePro GameBuilder you can do it.
#2
Is this a bug?

02/26/2012 (7:59 pm)
I just confirmed this isn't possible in iTorque2D but you can do this in Torque2D no problem (I tested it on the demo). See screenshots for what's going on here.Is this a bug?

#3
What I ended up doing is defining in the datablock file the polygon for the different tiles, and collision properties, and then I can add rather fast the collision to the tilemap. Luckly I had very simple shaped polygons in my tiles so it was fast... I still have to see how it does performance wise. But you can implement something like that until a better solution pops up...
02/27/2012 (2:53 pm)
Perhaps it is designed that way in the iTorque version.What I ended up doing is defining in the datablock file the polygon for the different tiles, and collision properties, and then I can add rather fast the collision to the tilemap. Luckly I had very simple shaped polygons in my tiles so it was fast... I still have to see how it does performance wise. But you can implement something like that until a better solution pops up...
#4
02/27/2012 (7:55 pm)
I was thinking I might edit the layers in TGB... I went ahead and bought it for a project :)
#5
02/28/2012 (1:48 pm)
Tilemaps made in TGB are not compatible with iTGB, you will not be able to load them into your iTGB.
#6
I've honestly been playing so much with TGB I haven't gone back to my iPhone project. I'm anxiously waiting some news on iTorque1.5 though, let's hope we hear something soon :) When I do get back to my project I'll give your approach a try - my tiles are pretty simple too.
02/29/2012 (7:43 am)
Awww... sad face :(I've honestly been playing so much with TGB I haven't gone back to my iPhone project. I'm anxiously waiting some news on iTorque1.5 though, let's hope we hear something soon :) When I do get back to my project I'll give your approach a try - my tiles are pretty simple too.
Torque Owner Joe O
Average Joe Software
Anyone able to set me straight on how this is done in iTorque on the Mac?