Tile Map Collisions
by Storm Kiernan · in Torque Game Builder · 02/12/2012 (9:22 am) · 1 replies
I'm having some trouble with this. Here's my setup:
The map collisions look weird though:
http://img9.imageshack.us/img9/9786/tilemapeditor.png
The collisions aren't working. How do I fix this?
new t2dTileLayer() {
LayerFile = "~/data/tilemaps/untitled.lyr";
canSaveDynamicFields = "1";
Position = "12.000 12.000";
size = "24.000 24.000";
Layer = "1";
CollisionActiveReceive = "1";
CollisionGroups = "1";
CollisionLayers = "1";
CollisionPhysicsReceive = "1";
CollisionMaxIterations = "1";
Immovable = "1";
mountID = "2";
};
new t2dAnimatedSprite() {
animationName = "walkDownAnimation";
config = "PlayerDatablock";
Position = "1.500 7.500";
CollisionActiveSend = "1";
CollisionActiveReceive = "1";
CollisionGroups = "1";
CollisionLayers = "1";
CollisionPhysicsReceive = "1";
CollisionPhysicsSend = "1";
LinearVelocity = "0.000 -1.000";
mountID = "3";
};The map collisions look weird though:
http://img9.imageshack.us/img9/9786/tilemapeditor.png
The collisions aren't working. How do I fix this?
Torque Owner Storm Kiernan
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