Bugs with Cheetah
by Vince Gee · in Torque 3D Professional · 02/11/2012 (11:29 pm) · 4 replies
If you start up a dedicated server, connect a client to the dedicated server and try to fire the cannon mounted on the cheetah, the dedicated server will crash everytime. It is easily reproduced.
*Edit*
Upon further testing it appears that the throwable turrets will crash the server in dedicated mode as well.
Also,
In the C:TorqueTorque 3D 1.2ExamplesFPS ExamplegameartshapesCheetahmaterials.cs file,
Please remove
Also,
in Scripts/server/player.cs
Around line 180, change the code that says
*Edit*
Upon further testing it appears that the throwable turrets will crash the server in dedicated mode as well.
Also,
In the C:TorqueTorque 3D 1.2ExamplesFPS ExamplegameartshapesCheetahmaterials.cs file,
Please remove
singleton Material(Cheetah_MuzzleFlash)
{
mapTo = "Cheetah_MuzzleFlash";
diffuseMap[0] = "art/shapes/Cheetah/Cheetah_MuzzleFlash_D";
specular[0] = "0.9 0.9 0.9 1";
specularPower[0] = "10";
translucentBlendOp = "AddAlpha";
glow[0] = "1";
emissive[0] = "1";
castShadows = "0";
translucent = "1";
};at line 24, the artwork does not exist in the demo.Also,
in Scripts/server/player.cs
Around line 180, change the code that says
ServerConnection.setfirstperson(0)to
if (isObject(%obj.client))
%obj.client.setFirstPerson(0);About the author
www.winterleafentertainment.com
#2
02/12/2012 (1:42 pm)
@Scott: yes it was
#3
02/13/2012 (7:30 am)
What are the specs of the machine that's crashing? The bulk of multiplayer testing was done with dedicated servers so there may be something at the system level we need to rule out.
#4
8 gig Ram
AMD Phenom II x6 1100T Processor 3.3 GHz
NVIDIA GeForce 9800 GTX+
It ALSO crashed at another location (on the version that is being converted over to c#)... which is what caused me to test this at my house. Here we tested it on a stock T3D version w the same results. The machines are NOT identical.
02/13/2012 (1:31 pm)
Windows 7 sp1 x648 gig Ram
AMD Phenom II x6 1100T Processor 3.3 GHz
NVIDIA GeForce 9800 GTX+
It ALSO crashed at another location (on the version that is being converted over to c#)... which is what caused me to test this at my house. Here we tested it on a stock T3D version w the same results. The machines are NOT identical.
Associate Scott Burns
GG Alumni