Game Development Community

Script Packs????

by Shane Lunsford · in Torque 3D Professional · 02/05/2012 (8:42 pm) · 12 replies

I didn't know where to post this but for me and I imagine a few others using Torque 3D would appriciate some nice script packs for sale in the store. I know there are great members in this form plus a resource page that offers a world of help but even then I get lost. There are a few things i have been working on that I have seen posted a few times like mini maps, differant camera settings top down, side scroller, a character selection screen, inventory system just to name a few not to mention getting my zombies to act like zombies. I know that learning is part of the game and I try daily but I feel my ideals getting left in the dark by my lack of scripting knowledge. Thanks for reading :-)

#1
02/05/2012 (9:17 pm)
Have you picked up a copy of the Game Programmer's Guide to Torque (GPGT)? It has a wealth of scripting info in there. Also Kevin Finney has a couple of books that cover scripting as well for Torque.

There is a link somewhere to a scripting PDF, but I can't find it.

Here is another link that should help:
www.garagegames.com/products/torque-3d/documentation#ref-toc
#2
02/05/2012 (10:00 pm)
I have all three books and i have learned a great deal from them but some item's I think are out of date and no longer apply to T3D. I've worked through alot of the items in there trying to wrap my hands around scripting but with no luck. What do you think about my script packs ideal?
#3
02/06/2012 (12:57 am)
There are a few packs that I know of:
1. Advanced Vehicles
2. AI Packs
3. Path finding (Free)
4. Game Mechanics

There are probably more. I think writing a few games would go far as well. T3D is a complex animal and it can be overwhelming I know.

I am just not sure what would need to be in them. Do you have specific needs you want addressed?

One thing I thought would be good is a scripting explorer type interface. It would be in a game folder or could be an addon that gave you a console, an editor window, and a canvas. The editor would have source code highlighting, function lookups that not only lookup what the code does, but also shows the engine source. The canvas would be an area where you can play by writing gui widgets that would pop up there for testing. The console would give feedback for how the code was running. I used to have a basic script like that for TGE, but it has been so long I bet it will not work with T3D.

Is that the kind of thing you are looking for?

Right now I am so embroiled with getting a company off the ground I have not had time to do as much T3D as I would like so anything like above would be a few months away if there is demand for it. I also have been writing my Python interface for T3D which will be a free resource. It is superior to any other Python interface I have seen to date, but it is still not complete. It is getting close, but not complete. Of course that will not help you with TS though. Although creating the interface has taught me the ins and outs of the console like nothing else could.

I guess the question is: What is your background? Sometimes getting a better grounding in the general subject of programming can be helpful. It helps a person understand the "flow" of things.
#4
02/06/2012 (6:30 am)
Actually, I'm on board with this idea. A collection of useful script and GUI examples that you can drop in and go with or look at to learn to make your own. Like the UAISK, but for general script tasks that don't already have examples.
#5
02/06/2012 (9:15 am)
@ Frank thanks for all your input i have purchased both the AI kit and Game mechanic kit and they have got me that much closer but there is still alot of learning involved with both those but there are still items i am missing.

@Richard glad to see your on board with my ideal. I think for a scripter this could be an opertunity to make some extra money while also giving us those extra building blocks to achive our dreams.

Fingers Crossed that the GG TEAM takes interest also. Thank you all
#6
02/06/2012 (11:32 am)
i was working on that.but the main things is the ideas.what script need to do?
almost everything is in the resources.
u have to do some tweak or porting the code from old engines to new engines.


when everybody is releasing their hard works on source code as a free resource,a pack on script for sell sounds like selfish.
it is my point of view on script to sell.

if it is in c++ then that i think worthy.

#7
02/06/2012 (11:53 am)
You know, I see potential here :)

I might step up to this challenge if I can find the time to do it. Seeing as I love to program things in a systematic format, my styles might work perfectly.

If I find the open time, I'll take a stab at those suggested things.
#8
02/06/2012 (2:29 pm)
Some of these resources might already exist. You might search for a specific system you want to implement in the resources section and if it exists you can get help making it work for you.

As an example:

Camera:
http://www.garagegames.com/community/resources/view/5471

Simple Inventory Gui:
http://docs.garagegames.com/torque-3d/official/content/documentation/GUI%20Editor/Tutorials/Images.html

Epic Tutorial that covers a ton of stuff (might be able to help you get your zombies to work)
http://www.garagegames.com/community/resources/view/20829

You wont necessarily find everything, but it's a place to start. I'm sure people can help you quite a bit once you have specific questions.
#9
02/06/2012 (2:49 pm)
There's a lot of useful scripts in the resources section, though a lot of the older ones are not categorized and so won't show up in the engine search filters, so you'd only find those using the Mark 1 Eyeball.

And of course you can always hire a contractor to create the desired functionality for you. (jobs forum)
#10
02/06/2012 (6:14 pm)
And not to forget the Library of Various Script Functions whcih has a whole load of old but very useful general scripts.
#11
02/06/2012 (6:35 pm)
Thank you Steve I will check the jobs pages and see what's there. Have you ever used any one from there you could suggest?
#12
02/06/2012 (7:10 pm)
we can imagine each resource as a chapter and a content list like this for every engine:
http://www.garagegames.com/community/blogs/view/15915

may be something like this at the very beginning of the resource section would be helpful.

shane,can u send me your email address.
muzaheed57@gmail.com