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Facial Animations / Entity Movements

by Larry Rosenzweig · in Torque Game Engine · 09/24/2003 (11:02 am) · 3 replies

Hello,

I have recently purchased the Torque engine in hopes that it can fulfill the requirements I have for a small fps game that I am writing. There are a few requirements that I need and was wondering if anyone has any insight into whether Toqrue can do these. I have been and am continuing to search through the forums, exmaple code, tutorials and such for some answers, but I figured that I may get my answers faster from more experienced Torque users.

Here are some things that I need:
- Facial animations that can convey the emotional state of an entity (ie: happy, sad, angry, confused, etc...)
- Lip movement (at a low level) when an entity is talking.
- Enitity animations. These would include showing an enity kneeling, knocking on a door, opening a door, pointing with a hand, accepting an object from another entity, handing an object to an entity, touching an entities shoulder, showing object in hand, leaning, flailing arms, drinking a glass of water, removing shoes, placing hand over heart. In some cases I need this for the actual player and in other for the NPCs.

Any help you can give me would be much appreciated.


Thank you for your time,
Larry Rosenzweig

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#1
09/24/2003 (11:26 am)
Facial animation/lip movement should not be too difficult. Just get a good modeller and put a couple of bones in the character's face. Then it's just playing animations/moving bones.

Most of your other animation needs are simple as well - just get a modeller to animate 'em. A few that have object interactions might be tricky if you need to deal with arbitrary object locations. You'd need inverse kinematics for that, which isn't in Torque and is fairly tough to write on your own. On the other hand if you just constrain the objects and players to be in certain positions before the animations start, it's easy enough to do.
#2
09/24/2003 (11:33 am)
All of this can be done..

Not much has been done here on GarageGames with facial animation, but everything you mention is possible (it would take some work to add it in )
#3
09/25/2003 (11:29 am)
Thanks for your responses!

I am currently hard at work trying to see if I can make this happen.

Thanks again.