Should I buy Torque?
by Niall · in Torque Game Engine · 09/24/2003 (3:49 am) · 11 replies
Hi! I've been hunting around the Net for some time now for a suitable engine. I don't want to make a MOD. I want a game which I can distribute freely.
I plan on making a single player futuristic FPS. Something along the lines of Tribes2 and Breed (soon to be released) but entirely single player.
Is Torque suitable?
Thanks in advance.
Digi
I plan on making a single player futuristic FPS. Something along the lines of Tribes2 and Breed (soon to be released) but entirely single player.
Is Torque suitable?
Thanks in advance.
Digi
#2
Good ingame tools, easy creation of GUIs, lots of community build resources and help right here.
The $100 are easily "saved" over taking e.g. Crystal Space or similar free engines just for the completeness of Torque
09/24/2003 (4:25 am)
And its perfect for FPS - even single player.Good ingame tools, easy creation of GUIs, lots of community build resources and help right here.
The $100 are easily "saved" over taking e.g. Crystal Space or similar free engines just for the completeness of Torque
#3
09/24/2003 (4:36 am)
I strongly recommend purchasing the TGE if you want to make commercial game with the highest quality engine around. Even those extra high prices don't come with the features of the TGE, you need to script them yourself. And if there is another feature you want to integrate into the TGE then there is the source code and the help of the GG community. If you haven't downloaded the TGE demo yet I strongly recommend doing so. You won't believe what this engine is capable of, then weigh that in with the fact that it is only $100. Too good to be true but it is! :)
#4
09/30/2003 (9:38 am)
What about single player games? I notice that Torque seems to be fairly network orientated!
#5
09/30/2003 (9:54 am)
A lot of 'single player' games these days are really network games with one player connected. Half-Life was written that way, for example.
#6
09/30/2003 (9:57 am)
What about single player games? I notice that Torque seems to be fairly network orientated!
#7
Mark already answered that question. You can make single player games with Torque. The only difference is in the network structure.
09/30/2003 (11:32 am)
Nial:Mark already answered that question. You can make single player games with Torque. The only difference is in the network structure.
#8
And for $100, why would you NOT buy it.
10/01/2003 (7:35 am)
As Ron mentioned, you get the complete source code to the engine. So if you want to make a single player only game, you have everything you need to make it so.And for $100, why would you NOT buy it.
#9
Edited for spelling =P
10/01/2003 (9:46 am)
Marble Blast is an example of a single player game made with Torque. It is quite possible - and using a transparent server-client setup (as half-life does, as mentioned above) makes it easy to add full multiplayer support later (or even cooperative play on single player missions - something I think more FPS games could use)Edited for spelling =P
#10
10/02/2003 (1:13 am)
Gee, never thought of it like that! Are there any bots that I could just insert into my game to make it feel like a single player game?
#11
Perhaps someone with more knowledge than I can elaborate on the options.
10/02/2003 (2:09 pm)
I don't know much about bots and AI programming, but I did a quick search of the resources section for "bots" and there were quite a few examples available there. Mostly just for really simple actions like path following and shooting at the player. For anything really complicated you'll probably have to do some of the coding yourself, though.Perhaps someone with more knowledge than I can elaborate on the options.
Associate Ron Yacketta
You get the complete source to TGE, which enables you to-do what ever you so desire (within the limits of the EULA).
-Ron