Game Development Community

Event time error

by Mark Jonker · in Torque 3D Professional · 01/27/2012 (5:37 am) · 2 replies

Can someone tell me what generaly causes the following error:

../../../../Engine/source/console/simManager.cpp(234) : Fatal - Sim::advanceToTime() - Event time is less than current time.
Nonzero exit code: 1, triggering SIGSEGV for core dump

And also it says "triggering SIGSEGV for core dump", does it actually create a core dump and if so where can I find that?

#1
01/27/2012 (11:39 am)
Not sure, looks like an event trying to fire at a time prior to the current sim time - in my opinion, if it's a valid event is should simply be fired immediately if this case occurs.

Have you added any calls to schedule() or obj.schedule() in your scripts?
#2
01/27/2012 (11:53 am)
yea I am using schedule() to execute a few functions, but I only use those to try and avoid the error, but without luck so far. I know that if i comment out one of those schedule events I don't get the error, or at least not that often.

But how is it possible that an event is trying to fire at a time prior to the current sim time? How can I execute events in the past...that doesn't make sense to me. Is there a way to reset the sim time or event time to avoid those problems?