Game Development Community

ShapeBaseImage oncollision

by fossilnite · in Torque Game Engine · 01/27/2012 (3:14 am) · 1 replies

Is it possibru to make a shapeBaseImage that has collision or at least make it detect collision without going into the c++ codes or a work around of it....?

#1
01/27/2012 (8:11 am)
Nope, ShapeBaseImages do not collide, and nor do other mounted objects in any sensible fashion. If you want to prevent weapons from penetrating walls, you'll probably have to make use of the stock 'push-back' system.