Meele attacks not detecting
by fossilnite · in Torque Game Engine · 01/27/2012 (1:54 am) · 1 replies
Hi all, the problem is that when i mount a staticShape , the only thing it collides with is my own playerBody. I did a test in which i created a player and did a swing animation. But when the staticShape collides with the player that was spawned in front of me,onCollision of the staticShape that i mounted wasn't called. And when i mount a staticShape, i can only move in two directions as the mounted static shape keeps on blocking my path. This is nerve wrecking... Is there a way to make the staticShape object actually detect objects that it collides with or is there a way for me to use shapeBaseImage to detect collisions... So far searching online didnt provide me with any proper solutions.
Torque Owner Daniel Buckmaster
T3D Steering Committee