Game Development Community

Are you @#$% kidding me?!

by Matthew Borge · in Torque 3D Beginner · 01/25/2012 (3:54 pm) · 2 replies

/*-- BEGIN RANT --*/

Steps to apply the 1.2 patch:

1. After unzipping the package you will need to use a differencing and merging tool to replace your current Torque 3D file folders with the patched folders.
2. Run your diff tool of choice and MANUALLY merge all updated files.
3. After applying the patch you MUST recompile EVERY project you have created in Torque 3D.
4. You must also recompile any new projects you create after applying the patch.


ARE YOU SERIOUS?! - NO FRICKEN INSTALLER?! RECOMPILE EVERYTHING?! Because this is exactly what I was hoping to spend time on today! How about a new job position at GarageGames called "INVALUABLE PATCH INSTALLER BUILDER!"

Maybe some of you code monkeys get all wet n'cited about manually patching crap but, really?!!!

/*-- END RANT --*/

#1
01/25/2012 (4:19 pm)
Considering it contained source changes and many developers are also incorporating products like AFX or 3D Action Adventure Kit into their projects, this was the best way to not stomp on their work while getting the bug fixes into your hands. I'm sorry for any inconvenience this has caused.
#2
01/25/2012 (4:51 pm)
I'm feeling better now. After I vented, I went and purchased a 1.2 upgrade. Don't know if it's worth it just yet but, at least it has an installer. =p