T3D: Export Each Separate Animation to DSQ or Collada?
by Demolishun · in Torque 3D Professional · 01/23/2012 (2:35 am) · 7 replies
Is there a way to export the animations once they are divided up into sequences inside of T3D?
I want to be able to export them and reuse the animations for other models. Is there a tool that does this that comes with T3D?
I want to be able to export them and reuse the animations for other models. Is there a tool that does this that comes with T3D?
About the author
I love programming, I love programming things that go click, whirr, boom. For organized T3D Links visit: http://demolishun.com/?page_id=67
#2
01/23/2012 (7:17 am)
Hmm - you could try the file menu Export to COLLADA - but then you'd probably have to dig your sequences out of the XML by hand....
#3
01/23/2012 (8:30 am)
Wow, you can export a rig thru DAE in the UI?? I thought it was only for interiors...go figure.
#4
01/23/2012 (9:22 am)
I said "try" - I haven't tried it myself... lol
#5
01/23/2012 (10:40 am)
I tried, and failed...and I could hear Yoda telling me not to try, but to do. It looks like I could have one dae to hold the animations and the mesh and just access those animations from another object. Just treat it as a library of sorts. That would be good enough. If not I could resort to writing a python script to parse the xml. I already have one to pretty print the Blender output so I can manually read through the structure.
#6
01/23/2012 (12:06 pm)
Yep, sounds like a 'best' practice for you, Frank. Keep the DAE as a 'library' and just assemble with a Constructor script at load time...it all loads to memory anyways...even DTS, you got the keyframes, hierarchy, and objects; assemble to your heart's contentment!
#7
Wait, "FrankenShape"!
01/23/2012 (2:42 pm)
I will make sure and say, "It's alive!!!" when my FrankenMesh starts walking!Wait, "FrankenShape"!
Torque Owner Rex
BrokeAss Games
You can use the Shape Editor to do this....remove all the object data and leave the skeleton/nodes. This won't help you outside of T3D though. Use the TSShapeConstructor object and scripting to edit your sequences inside T3D and to load them into another similar shape.
Good luck!