Game Development Community

Debugging and Running

by Richard Petrov · in iTorque 2D · 01/18/2012 (9:34 am) · 3 replies

I have a PC and an iMac for iTorque 2D. I have several questions:

- Is the Mac WYSWYG as stable as the PC version?
- If it's better to code on the PC over the Mac because of stability issues how can I run and debug my games on the PC? I tried using Torsion and I get an error "Precompile Failed" with no extra added code. Am I missing something?

I wouldn't mind working on my Mac overall as long as it's as stable as the PC version.

#1
01/18/2012 (10:06 am)
1. Yes, generally it is and unlike the pc version it will also allow you to build it to the device if you are a paying iOS developer

2. You can not debug the native code at all on windows as true debugging is only possible on the device with xcode running it in debug mode. The 'script debugging', can work but only to a given degree.
Also unless I'm wrong, iT2D 1.5.0 cut the telnet connection so its not possible to connect to the runtime at all anymore as torsion / any torque debugging went through the telnet connection
#2
01/18/2012 (10:31 am)
I don't have 1.5.0 yet. I wanted to see if I can work with 1.4.2 before upgrading but I can't get even get it to compile in XCode.
#3
01/18/2012 (10:32 am)
I have XCode 4.2.1 and OSX Lion when I compile the iTorque2DGame project it gives me 16 warnings and 6 errors.