Debugging and Running
by Richard Petrov · in iTorque 2D · 01/18/2012 (9:34 am) · 3 replies
I have a PC and an iMac for iTorque 2D. I have several questions:
- Is the Mac WYSWYG as stable as the PC version?
- If it's better to code on the PC over the Mac because of stability issues how can I run and debug my games on the PC? I tried using Torsion and I get an error "Precompile Failed" with no extra added code. Am I missing something?
I wouldn't mind working on my Mac overall as long as it's as stable as the PC version.
- Is the Mac WYSWYG as stable as the PC version?
- If it's better to code on the PC over the Mac because of stability issues how can I run and debug my games on the PC? I tried using Torsion and I get an error "Precompile Failed" with no extra added code. Am I missing something?
I wouldn't mind working on my Mac overall as long as it's as stable as the PC version.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
2. You can not debug the native code at all on windows as true debugging is only possible on the device with xcode running it in debug mode. The 'script debugging', can work but only to a given degree.
Also unless I'm wrong, iT2D 1.5.0 cut the telnet connection so its not possible to connect to the runtime at all anymore as torsion / any torque debugging went through the telnet connection