Porting from Torque to iTorque
by CharlesL · in iTorque 2D · 01/03/2012 (12:14 pm) · 4 replies
I'm having trouble porting over an old file from torque 2d to iTorque 2d.
List of things I've ported successfully:
Things I'm having a hard time with:
Is there a button to port it easily?
List of things I've ported successfully:
- Images(I had to do each image individually)
- Scripts(sort of but the don't run)
- Levels
Things I'm having a hard time with:
- Scripts(to run)
- Tilemaps
Is there a button to port it easily?
#2
Sometimes you wish there was a big red button that fixes everything for you.
01/03/2012 (3:33 pm)
OK, Thanks.Sometimes you wish there was a big red button that fixes everything for you.
#3
I have not been able to get tilemaps or particles from T2D to work in the latest iT2D, I had to remake them.
One important change to be aware of is that iT2D levels (.t2d files) have a different structure. They now separate everything into iPhone, iPhone4 and Universal categories. Open up a .t2d file created in iT2D 1.5 and you'll see the headers for these categories. To port your T2D levels across use a text editor to paste the contents into the Universal category in the new level file.
01/03/2012 (6:39 pm)
If you take a look at the sticky thread about upgrading iT2D 1.4.1 to 1.5 games, a lot of the techniques are similar for coming from desktop T2D to iT2D.I have not been able to get tilemaps or particles from T2D to work in the latest iT2D, I had to remake them.
One important change to be aware of is that iT2D levels (.t2d files) have a different structure. They now separate everything into iPhone, iPhone4 and Universal categories. Open up a .t2d file created in iT2D 1.5 and you'll see the headers for these categories. To port your T2D levels across use a text editor to paste the contents into the Universal category in the new level file.
#4
01/04/2012 (12:11 pm)
Awesome, Thanks!
Associate David Montgomery-Blake
David MontgomeryBlake