Weird view offset when recompiling.
by Kyrah Abattoir · in Torque 3D Professional · 12/16/2011 (9:11 am) · 1 replies
I just recompiled the T3D 1.2 source code with the following elements:
-Visual C++ Express 2010 (10.0.30319.1)
-DirectX SDK (june 2010)
-Physx SDK 2.8.4
The source code is entirely unmodified.
I get a weird offset in my view, basically the viewpoint is at the left of the player model, so when i hug a wall from the left, the viewport is showing what's behind the wall, while it's too far from the wall from the right.
Any idea how to fix this?.
-Visual C++ Express 2010 (10.0.30319.1)
-DirectX SDK (june 2010)
-Physx SDK 2.8.4
The source code is entirely unmodified.
I get a weird offset in my view, basically the viewpoint is at the left of the player model, so when i hug a wall from the left, the viewport is showing what's behind the wall, while it's too far from the wall from the right.
Any idea how to fix this?.
About the author
3D artist, programmer, game designer, jack of all trades, master of none.
Torque Owner Kyrah Abattoir
KDC
Nevermind everyone, for some reason, the problem vanished.