Game Development Community

Weird view offset when recompiling.

by Kyrah Abattoir · in Torque 3D Professional · 12/16/2011 (9:11 am) · 1 replies

I just recompiled the T3D 1.2 source code with the following elements:

-Visual C++ Express 2010 (10.0.30319.1)
-DirectX SDK (june 2010)
-Physx SDK 2.8.4

The source code is entirely unmodified.

I get a weird offset in my view, basically the viewpoint is at the left of the player model, so when i hug a wall from the left, the viewport is showing what's behind the wall, while it's too far from the wall from the right.

Any idea how to fix this?.

#1
12/17/2011 (1:12 pm)
- EDIT -

Nevermind everyone, for some reason, the problem vanished.